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As most tree based algorithms use linear splits, using an ensemble of a set of trees works better than using a single tree on data that has nonlinear properties (i.e. most real world distributions). Working well with non-linear data is a huge advantage because other data mining techniques such as single decision trees do not handle this as well.
The training algorithm for random forests applies the general technique of bootstrap aggregating, or bagging, to tree learners. Given a training set X = x 1, ..., x n with responses Y = y 1, ..., y n, bagging repeatedly (B times) selects a random sample with replacement of the training set and fits trees to these samples:
The probabilistic convolution tree-based dynamic programming method also efficiently solves the probabilistic generalization of the change-making problem, where uncertainty or fuzziness in the goal amount W makes it a discrete distribution rather than a fixed quantity, where the value of each coin is likewise permitted to be fuzzy (for instance ...
Greedy algorithms determine the minimum number of coins to give while making change. These are the steps most people would take to emulate a greedy algorithm to represent 36 cents using only coins with values {1, 5, 10, 20}. The coin of the highest value, less than the remaining change owed, is the local optimum.
ML involves the study and construction of algorithms that can learn from and make predictions on data. [3] These algorithms operate by building a model from a training set of example observations to make data-driven predictions or decisions expressed as outputs, rather than following strictly static program instructions.
Such algorithms cannot guarantee to return the globally optimal decision tree. To reduce the greedy effect of local optimality, some methods such as the dual information distance (DID) tree were proposed. [36] Decision-tree learners can create over-complex trees that do not generalize well from the training data. (This is known as overfitting ...
LightGBM has many of XGBoost's advantages, including sparse optimization, parallel training, multiple loss functions, regularization, bagging, and early stopping. A major difference between the two lies in the construction of trees. LightGBM does not grow a tree level-wise — row by row — as most other implementations do. [9]
As of 2016, AlphaGo's algorithm uses a combination of machine learning and tree search techniques, combined with extensive training, both from human and computer play. It uses Monte Carlo tree search, guided by a "value network" and a "policy network", both implemented using deep neural network technology.