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  2. List of traditional Japanese games - Wikipedia

    en.wikipedia.org/wiki/List_of_traditional...

    English. Read; Edit; View history; Tools. ... This is a list of traditional Japanese games. Games ... important rules change (free opening) in Japan; Renju; Shogi ...

  3. Fukuwarai - Wikipedia

    en.wikipedia.org/wiki/Fukuwarai

    Example components for a fukuwarai game: a blank face and a set of facial features Fukuwarai ( 福笑い ) is a Japanese children's game popular during New Year's celebrations . Players are led to a table which has a paper drawing of a human face with no features depicted, and cutouts of several facial features (such as the eyes , eyebrows ...

  4. Japanese popular culture - Wikipedia

    en.wikipedia.org/wiki/Japanese_popular_culture

    In terms of economic relevance, the games for smartphones have expanded drastically from 2012. As a result, the market size of mobile games has a 70% share in the Japanese game industry. [73] This economic presence is parallel to the social presence mobile games possess, with most people who play video games also playing mobile games as well.

  5. Japanese mobile phone culture - Wikipedia

    en.wikipedia.org/wiki/Japanese_mobile_phone_culture

    The digital selfie originates from purikura (Japanese shorthand for "print club"), which are Japanese photo sticker booths. [ 24 ] [ 26 ] Video game companies Sega and Atlus introduced the first purikura in February 1995, initially at game arcades , before expanding to other popular culture locations such as fast food shops, train stations ...

  6. Japanese pop culture in the United States - Wikipedia

    en.wikipedia.org/wiki/Japanese_pop_culture_in...

    There is significant awareness of Japanese popular culture in the United States.The flow of Japanese animation, fashion, films, manga comics, martial arts, television shows and video games to the United States has increased American awareness of Japanese pop culture, which has had a significant influence on American pop culture, including sequential media and entertainment into the 21st century.

  7. Anime and manga fandom - Wikipedia

    en.wikipedia.org/wiki/Anime_and_manga_fandom

    Anime and manga have stimulated many young people to learn the Japanese language. In the 1970s, Naoka Takaya's Saskatoon Japanese Language School was founded with a student body consisting of primarily Japanese-Canadians interested in polishing their language skills for their return to Japan. [34]

  8. Bishōjo game - Wikipedia

    en.wikipedia.org/wiki/Bishōjo_game

    The knowledge can be broken into five main categories: language; cultural events; stories; media; and sexual culture. In the former, language, common Japanese words become a part of the player's vocabulary. In addition, games with Japanese voicing adds an additional level of understanding to the player about the language's structure.

  9. Category:Japanese games - Wikipedia

    en.wikipedia.org/wiki/Category:Japanese_games

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