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  2. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The role of a gamified learning environment may be structured to provide an overarching narrative which functions as a context for all the learning activities. For example, a narrative might involve an impending zombie attack which can be fended off or a murder mystery which can be solved, ultimately, through the process of learning. Learning ...

  3. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    Examples of gamification in business context include the U.S. Army, which uses military simulator America's Army as a recruitment tool, and M&M's "Eye Spy" pretzel game, launched in 2013 to amplify the company's pretzel marketing campaign by creating a fun way to "boost user engagement." Another example can be seen in the American education system.

  4. Human-based computation game - Wikipedia

    en.wikipedia.org/wiki/Human-based_computation_game

    The tasks presented in these games are usually trivial for humans, but difficult for computers. These tasks include labeling images, transcribing ancient texts, common sense or human experience based activities, and more. Human-based computation games motivate people through entertainment rather than an interest in solving computation problems.

  5. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    Within these learning principles Gee shows the reader the various ways in which games and learning are linked and how each principle supports learning through gaming. One example would be Learning Principle 6: "Psychosocial Moratorium" Principle, where Gee explains that in games, learners can take risks in a space where real-world consequences ...

  6. Immersive learning - Wikipedia

    en.wikipedia.org/wiki/Immersive_learning

    The immersive learning activity has a high level of compatibility, to allow complex teaching tasks including role-playing, free-exploration, narrative and after-course evaluation. [21] In some occasions like medication and skill training, physical tool engagements are also functional to better simulate a real scene, such as use patient models ...

  7. 2 Unstoppable Artificial Intelligence (AI) Stocks Up 50% and ...

    www.aol.com/finance/2-unstoppable-artificial...

    Image source: Getty Images. The case for Duolingo. Duolingo is the world's largest digital language education platform. It takes a mobile-first approach to put highly interactive, gamified lessons ...

  8. Generation Alpha ends as 2025 kicks off Generation Beta - AOL

    www.aol.com/news/generation-alpha-why-talking...

    "Gen Zers will view learning, for example, and playing games, as two separate concepts," she said. "Gen Alphas view it as the same thing … there's a seamless integration for them in terms of a ...

  9. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

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