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  2. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The role of a gamified learning environment may be structured to provide an overarching narrative which functions as a context for all the learning activities. For example, a narrative might involve an impending zombie attack which can be fended off or a murder mystery which can be solved, ultimately, through the process of learning. Learning ...

  3. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    Examples of such systems used primarily to fulfill users' intrinsic motivations, include online gaming, virtual worlds, online shopping, learning/education, online dating, digital music repositories, social networking, online pornography, and so on. Such systems are excellent candidates for further 'gamification' in their design.

  4. Immersive learning - Wikipedia

    en.wikipedia.org/wiki/Immersive_learning

    Immersive learning is a learning method with students being immersed into a virtual dialogue, the feeling of presence is used as an evidence of getting immersed. The virtual dialogue can be created by two ways, the usage of virtual technics, and the narrative like reading a book.

  5. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  6. Human-based computation game - Wikipedia

    en.wikipedia.org/wiki/Human-based_computation_game

    This discourages vandalism because it would be self-defeating as a strategy. The ESP game is a human-based computation game developed to address the problem of creating difficult metadata . The idea behind the game is to use the computational power of humans to perform a task that computers cannot (originally, image recognition ) by packaging ...

  7. Generation Alpha ends as 2025 kicks off Generation Beta - AOL

    www.aol.com/news/generation-alpha-why-talking...

    "Gen Zers will view learning, for example, and playing games, as two separate concepts," she said. "Gen Alphas view it as the same thing … there's a seamless integration for them in terms of a ...

  8. These are the 6 most important stock market charts technical ...

    www.aol.com/6-most-important-stock-market...

    Investors are focused on the potential extension of the stock market's bull rally heading into 2025. Wall Street experts highlighted the most important stock market charts to watch into next year.

  9. Instructional simulation - Wikipedia

    en.wikipedia.org/wiki/Instructional_simulation

    In education, virtual learning environments are simulated experiences which utilize the pedagogical strategies of instructional modeling and role playing for the teaching of new concepts. The environment in which the experiences are presented is a virtual one often accessed via a computer or other video projection interface.