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JumpStart Adventures 3rd Grade: Mystery Mountain is a personal computer game in Knowledge Adventure's JumpStart series of educational software. As the title suggests, the game is intended to teach a third grade curriculum. This is the only version of this game created and, unusually for Knowledge Adventure, was still being sold over fifteen ...
In Brazil, third grade is the terceiro ano do Ensino Fundamental I, in this case, children begin their first year of elementary school at age 6 or 7 depending on their birthdate. Therefore, the 3rd year of elementary school is typically for students of 8 (96 months)–9 years (108 months) of age.
The ClueFinders 3rd Grade Adventures: The Mystery of Mathra is a computer game in The Learning Company's ClueFinders series where the ClueFinders save the Numerian rainforest and Dr. Horace Pythagoras from a mysterious monster called Mathra. The game was re-released as "The ClueFinders: Mystery of the Monkey Kingdom" in 2001.
JumpStart Study Helpers Math Booster and Spelling Bee were notable for allowing users to edit the math problems or words used in gameplay. [ 25 ] [ 26 ] Carolyn Handler Miller of Digital Storytelling: A Creator's Guide to Interactive Entertainment , wrote that the series "found just the right balance between storyline and other demands of ...
According to ClassDojo, its app is used by teachers, children and families in 95% of pre-kindergarten through eighth grade schools in the United States, as well in a further 180 countries. [ 1 ] [ 12 ] [ 2 ] ClassDojo is an alum of Y Combinator's Ed-tech division, and was launched in August 2011 by Sam Chaudhary and Liam Don from the ImagineK12 ...
Mathematics education in the United States varies considerably from one state to the next, and even within a single state. However, with the adoption of the Common Core Standards in most states and the District of Columbia beginning in 2010, mathematics content across the country has moved into closer agreement for each grade level.
[3] [17] In most formats, a game ends once the moderator has finished reading every question in a packet, usually 20. [3] Tie-breaking procedures may include reading extra toss-ups until the tie is broken or sudden-death toss-ups. [3] [17] Quiz bowl tests players in a variety of academic subjects including literature, science, history, and fine ...
Each level of the test is broken into subtests or strands covering various subjects such as reading comprehension, mathematics problem-solving, language, spelling, listening comprehension, science, and social science. The Stanford Achievement Test Series is used to measure academic knowledge of elementary and secondary school students. The ...