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RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]
Microsoft Virtual PC for Mac 7.0 September 10, 2004: x86 PC: Mac OS, Mac OS X(Power PC) Commercial Parallels: 13.3.0-43321 March 16, 2018: x86 PC virtualizer: Cross-platform: Commercial PCem: v17 August 15, 2007 x86 PC: Windows, Linux: GPLv2: PocketDOS: 1.12.3 August 8, 2009: x86 PC Intel 8086/80186/80286 (real-mode only), 386/486 with 3rd ...
Platforms: Windows, macOS, Linux, Nintendo 3DS, Nintendo Switch, PlayStation Vita, Wii, Wii U Description: mGBA is a lightweight, high-performance emulator for the Game Boy Advance. Known for its accuracy, it offers advanced features like customizable controls, save states, support for Game Boy and Game Boy Color games, and hardware-accelerated ...
Multi-system emulators are capable of emulating the functionality of multiple systems. higan; MAME (Multiple Arcade Machine Emulator) Mednafen; MESS (Multi Emulator Super System), formerly a stand-alone application and now part of MAME; OpenEmu
TurboGrafx 16 (PC-Engine) June 2015: reicast [3] nillware Dreamcast: May 2014: RetroArch [144] Libretro Various games consoles and game engines such as Doom, 2048 and Cave Story: March 2014: ScummVM [3] ScummVM Project SCUMM: October 2016: Snes9x EX Plus [145] Robert Broglia Super Nintendo Entertainment System: June 2015: SuperGNES [146] [147 ...
PCSX is a free and open-source, video game console emulator that allows software designed to be used with the Sony PlayStation to run on personal computers. Over the years, development changed hands several times with PCSX-Reloaded (PCSXR) now being the main version. As of 2021, the emulator seems to be no longer under active development. [5]
Project64 is a free and open-source Nintendo 64 emulator written in the programming languages C and C++ for Microsoft Windows. [3] This software uses a plug-in system allowing third-party groups to use their own plug-ins to implement specific components.
[7] [better source needed] When this person left the development of the emulator, the project was handed over to a team named "VBA Team", led by Forgotten's brother. Development on the original VisualBoyAdvance stopped in 2004 with version 1.8.0 beta 3, and a number of forked versions were made by various developers in the years since then ...