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  2. Virtual camera system - Wikipedia

    en.wikipedia.org/wiki/Virtual_camera_system

    This is an accepted version of this page This is the latest accepted revision, reviewed on 12 January 2025. System to display a view of a 3D virtual world Virtual camera system demo showing parameters of the camera that can be adjusted Part of a series on Video game graphics Types 2.5D & 3/4 perspective First-person view Fixed 3D Full motion video based game Graphic adventure game Isometric ...

  3. Skycam - Wikipedia

    en.wikipedia.org/wiki/Skycam

    Skycam HD at an ESPN on ABC–broadcast University of California, Berkeley football game.. While "SkyCam" is a registered trademark, the term "Skycam" is often used generically for cable-suspended camera system, and competing systems like CableCam (invented by Jim Rodnunsky but also a subsidiary of Kroenke Sports & Entertainment, LLC), Spidercam and Robycam 3D.

  4. Remote camera - Wikipedia

    en.wikipedia.org/wiki/Remote_camera

    A remote camera, also known as a trail camera or game camera, is a camera placed by a photographer in areas where the photographer generally cannot be at the camera to snap the shutter. This includes areas with limited access, tight spaces where a person is not allowed, or just another angle so that the photographer can simultaneously take ...

  5. Third-person (video games) - Wikipedia

    en.wikipedia.org/wiki/Third-person_(video_games)

    There are primarily three types of camera systems in games that use a third-person view: the "tracking camera systems" in which the camera simply follows the player's character; the "fixed camera systems" in which the camera positions are set during the game creation; and the "interactive camera systems" that are under the player's control.

  6. Motion controller - Wikipedia

    en.wikipedia.org/wiki/Motion_controller

    In computing, a motion controller is a type of input device that uses accelerometers, gyroscopes, cameras, or other sensors to track motion. Motion controllers see use as game controllers, for virtual reality and other simulation purposes, and as pointing devices for smart TVs and Personal computers.

  7. Xbox Live Vision - Wikipedia

    en.wikipedia.org/wiki/Xbox_Live_Vision

    The camera uses a standard USB 2.0 connection and is also Windows (XP and newer) and Mac OS X (v10.4.9 and newer) compatible. The Xbox Live Vision Camera was announced at E3 2006 and released in North America on September 19, 2006, following a 1-month pre-launch period in which Toys "R" Us stores in New York City and Los Angeles sold them to ...

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