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The phylactery, which can be of virtually any form (the default form is a metal box filled with rune-covered papers, but it usually appears as a valuable amulet or gemstone), will often be hidden in a secret place and protected by powerful spells, charms, monsters and/or other servants; the phylactery itself is usually of magical nature ...
A lich's most often depicted distinguishing feature from other undead in fantasy fiction is the method of achieving immortality; liches give up their souls to form "soul-artifacts" (called a "soul gem" or "phylactery" in other fantasy works), the source of their magic and immortality. Many liches take precautions to hide and/or safeguard one or ...
Dyrr was then involved in a long battle with Gromph Baenre, where his corporeal form was eventually destroyed. Dyrr had hidden his phylactery deep inside House Agrach Dyrr's temple, lodged inside an obsidian spider-golem. Gromph eventually managed to destroy the golem and bypass Dyrr's wards, destroying the Lichdrow forever. [37] [38] [39 ...
Szass is a lich, an undead necromancer.He is the leader and most powerful of the Red Wizards of Thay, a group consisting of eight wizards with the title of zulkir who are the rulers of the country Thay.
Azalin's phylactery is an enormous golden dragon skull, which is almost immovably heavy. It also appears near indestructible. His dependence on it may be equal to or even less than most liches—some sources maintain that he will be instantly killed if it is destroyed, while others imply that he will survive as long as his physical body is not ...
Front cover of Dungeon Issue 124 (July 2005), illustrated by Wayne Reynolds, which featured the first chapter of Age of Worms.. The Age of Worms Adventure Path (or simply Age of Worms) is the second Adventure Path for the Dungeons & Dragons role-playing game, published over twelve installments from July 2005 through June 2006 in Dungeon magazine.
Baldur's Gate: Descent into Avernus is a 256-page campaign book that takes the players from level 1 to level 13. It starts in the city of Baldur's Gate "as it slowly succumbs to the sway of corrupt powers and evil gods". [4]
Deities in Dungeons & Dragons have a great variety of moral outlooks and motives, [8] which have to be considered by cleric player characters. [9] In some editions of the game, deities were given statistics, allowing mighty player characters to kill a god like a powerful monster.