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The Witcher 3: Wild Hunt [c] is a 2015 action role-playing game developed and published by the Polish studio CD Projekt.It is the sequel to the 2011 game The Witcher 2: Assassins of Kings and the third game in The Witcher video game series, played in an open world with a third-person perspective.
Also termed the Quake III engine. id Tech 3.5: C: 2005 C: Yes 3D Windows, Linux, macOS: Return to Castle Wolfenstein, Wolfenstein: Enemy Territory: GPL-3.0-or-later: Improvements to the id Tech 3 engine. id Tech 4 Doom 3 engine: C++: 2011 C++ via DLLs: Yes 3D Windows, Linux, macOS: Doom 3, Quake 4, Prey, Enemy Territory: Quake Wars, Wolfenstein ...
Developed by CD Projekt Red, Hearts of Stone was released for PlayStation 4, Windows, and Xbox One on 13 October 2015, later released for the Nintendo Switch on 15 October 2019, with PlayStation 5 and Xbox Series X/S versions released on 14 December 2022.
On 7 April 2015, CD Projekt announced two expansion packs for The Witcher 3: Wild Hunt—the first expansion being Hearts of Stone and the second being Blood and Wine. [1] Blood and Wine was released on 31 May 2016. [2] It was later released alongside Hearts of Stone in a complete edition for the Nintendo Switch on 15 October 2019.
Creation Engine is a 3D video game engine created by Bethesda Game Studios based on the Gamebryo engine. The Creation Engine has been used to create role-playing video games such as The Elder Scrolls V: Skyrim, Fallout 4, and Fallout 76. A new iteration of the engine, Creation Engine 2, was used to create Starfield.
PhyreEngine is exclusively distributed to Sony licensees as an installable package that includes both full source code and Microsoft Windows tools, provided under its own flexible use license that allows any PlayStation 3 game developer, publisher or tools and middleware company to create software based partly or fully on PhyreEngine on any platform.
Unreal Engine 3 (UE3) is the third version of Unreal Engine developed by Epic Games. Unreal Engine 3 was one of the first game engines to support multithreading. It used DirectX 9 as its baseline graphics API, simplifying its rendering code. The first games using UE3 were released at the end of 2006. It was succeeded by Unreal Engine 4.
The engine's name was not publicized until IGN was told at the E3 2009 by the studio that Call of Duty: Modern Warfare 2 (2009) would run on the "IW 4.0 engine". [5] Development of the engine and the Call of Duty games has resulted in the inclusion of advanced graphical features while maintaining an average of 60 frames per second on the ...