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  2. Crystal Tools - Wikipedia

    en.wikipedia.org/wiki/Crystal_Tools

    Reed also noted that because Final Fantasy XIII had been prioritized in Crystal Tools' development, the engine struggled with the open-world environments of Versus XIII. [19] Harris said that people had come to expect "pretty" graphics from Crystal Tools and that Final Fantasy XIV simultaneously "met and completely shattered" those expectations ...

  3. Final Fantasy XIII - Wikipedia

    en.wikipedia.org/wiki/Final_Fantasy_XIII

    Final Fantasy XIII is the flagship title of the Fabula Nova Crystallis collection of Final Fantasy games and is the first game to use Square Enix's Crystal Tools engine. Final Fantasy XIII was critically acclaimed in Japan and received mostly positive reviews from Western video game publications, which praised the game's graphics, presentation ...

  4. Final Fantasy XII - Wikipedia

    en.wikipedia.org/wiki/Final_Fantasy_XII

    A Square Enix conference report stated that Final Fantasy XII sold more than 2.38 million copies in Japan in the two weeks since its March 16, 2006, release. [140] In North America, Final Fantasy XII shipped approximately 1.5 million copies in its first week. [141] It was the fourth best-selling PlayStation 2 game of 2006 worldwide. [142]

  5. Luminous Engine - Wikipedia

    en.wikipedia.org/wiki/Luminous_Engine

    Luminous Engine (ルミナス・エンジン, Ruminasu Enjin), originally called Luminous Studio (ルミナス・スタジオ, Ruminasu Sutajio), is a multi-platform game engine developed and used internally by Square Enix and later on by Luminous Productions.

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  7. Square (video game company) - Wikipedia

    en.wikipedia.org/wiki/Square_(video_game_company)

    Square Co., Ltd., [b] also known under its international brand name SquareSoft, was a Japanese video game developer and publisher.It was founded in 1986 by Masafumi Miyamoto, who spun off part of his father's electronics company Den-Yu-Sha.

  8. Final Fantasy - Wikipedia

    en.wikipedia.org/wiki/Final_Fantasy

    Final Fantasy XII was released in 2006 for the PlayStation 2 and uses only half as many polygons as Final Fantasy X, in exchange for more advanced textures and lighting. [140] [141] It also retains the freely rotating camera from XI. Final Fantasy XIII and XIV both make use of Crystal Tools, a middleware engine developed by Square Enix. [142] [143]

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