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  2. Idle (CPU) - Wikipedia

    en.wikipedia.org/wiki/Idle_(CPU)

    Modern processors use idle time to save power. Common methods are reducing the clock speed along with the CPU voltage and sending parts of the processor into a sleep state. On processors that have a halt instruction that stops the CPU until an interrupt occurs, such as x86 's HLT instruction, it may save significant amounts of power and heat if ...

  3. Computer performance - Wikipedia

    en.wikipedia.org/wiki/Computer_performance

    In computing, computer performance is the amount of useful work accomplished by a computer system. Outside of specific contexts, computer performance is estimated in terms of accuracy, efficiency and speed of executing computer program instructions. When it comes to high computer performance, one or more of the following factors might be involved:

  4. Transmission time - Wikipedia

    en.wikipedia.org/wiki/Transmission_time

    The round-trip time or ping time is the time from the start of the transmission from the sending node until a response (for example an ACK packet or ping ICMP response) is received at the same node. It is affected by packet delivery time as well as the data processing delay , which depends on the load on the responding node.

  5. Burst mode (computing) - Wikipedia

    en.wikipedia.org/wiki/Burst_mode_(computing)

    Here the sequential latency is same in both single mode and burst mode, but the total initial latency is decreased in burst mode, since the initial delay (usually depends on FSM for the protocol) is caused only once in burst mode. Hence the total latency of the burst transfer is reduced, and hence the data transfer throughput is increased.

  6. Propagation delay - Wikipedia

    en.wikipedia.org/wiki/Propagation_delay

    Propagation delay is equal to d / s where d is the distance and s is the wave propagation speed. In wireless communication, s=c, i.e. the speed of light. In copper wire, the speed s generally ranges from .59c to .77c. [3] [4] This delay is the major obstacle in the development of high-speed computers and is called the interconnect bottleneck in ...

  7. Time to live - Wikipedia

    en.wikipedia.org/wiki/Time_to_live

    Time to live (TTL) or hop limit is a mechanism which limits the lifespan or lifetime of data in a computer or network. TTL may be implemented as a counter or timestamp attached to or embedded in the data. Once the prescribed event count or timespan has elapsed, data is discarded or revalidated.

  8. Walking This Much Could Add 11 Years To Your Life - AOL

    www.aol.com/walking-much-could-add-11-163700240.html

    By the way, if you want to add up to 11 years to your life, you don't have to walk your daily 111 minutes all at once: That amount can be broken up throughout the day. Check out Women's Health 's ...

  9. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.