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  2. Computer programming in the punched card era - Wikipedia

    en.wikipedia.org/wiki/Computer_programming_in...

    A single program deck, with individual subroutines marked. The markings show the effects of editing, as cards are replaced or reordered. Many early programming languages, including FORTRAN, COBOL and the various IBM assembler languages, used only the first 72 columns of a card – a tradition that traces back to the IBM 711 card reader used on the IBM 704/709/7090/7094 series (especially the ...

  3. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    C# (/ ˌ s iː ˈ ʃ ɑːr p / see SHARP) [b] is a general-purpose high-level programming language supporting multiple paradigms.C# encompasses static typing, [16]: 4 strong typing, lexically scoped, imperative, declarative, functional, generic, [16]: 22 object-oriented (class-based), and component-oriented programming disciplines.

  4. Card counting - Wikipedia

    en.wikipedia.org/wiki/Card_counting

    The primary goal of a card counting system is to assign point values to each card that roughly correlate to the card's "effect of removal" or EOR (that is, the effect a single card has on the house advantage once removed from play), thus enabling the player to gauge the house advantage based on the composition of cards still to be dealt.

  5. Source lines of code - Wikipedia

    en.wikipedia.org/wiki/Source_lines_of_code

    One punched card usually represented one line of code. It was one discrete object that was easily counted. It was the visible output of the programmer, so it made sense to managers to count lines of code as a measurement of a programmer's productivity, even referring to such as "card images". Today, the most commonly used computer languages ...

  6. Outline of computer programming - Wikipedia

    en.wikipedia.org/.../Outline_of_computer_programming

    Programming involves activities such as analysis, developing understanding, generating algorithms, verification of requirements of algorithms including their correctness and resources consumption, and implementation (commonly referred to as coding [1] [2]) of algorithms in a target programming language. Source code is written in one or more ...

  7. Garbage collection (computer science) - Wikipedia

    en.wikipedia.org/wiki/Garbage_collection...

    Reference counting garbage collection is where each object has a count of the number of references to it. Garbage is identified by having a reference count of zero. An object's reference count is incremented when a reference to it is created and decremented when a reference is destroyed. When the count reaches zero, the object's memory is ...

  8. Reference counting - Wikipedia

    en.wikipedia.org/wiki/Reference_counting

    In computer science, reference counting is a programming technique of storing the number of references, pointers, or handles to a resource, such as an object, a block of memory, disk space, and others. In garbage collection algorithms, reference counts may be used to deallocate objects that are no longer needed.

  9. Component Object Model - Wikipedia

    en.wikipedia.org/wiki/Component_Object_Model

    Component Object Model (COM) is a binary-interface technology for software components from Microsoft that enables using objects in a language-neutral way between different programming languages, programming contexts, processes and machines.