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  2. Scratch (programming language) - Wikipedia

    en.wikipedia.org/wiki/Scratch_(programming_language)

    Users of Scratch are called "Scratchers". Scratchers have the capability to share their projects and receive feedback. Projects can be uploaded directly from the development environment to the Scratch website and any member of the community can view and download the full source code to study or to remix into new projects.

  3. Computer programming in the punched card era - Wikipedia

    en.wikipedia.org/wiki/Computer_programming_in...

    A single program deck, with individual subroutines marked. The markings show the effects of editing, as cards are replaced or reordered. Many early programming languages, including FORTRAN, COBOL and the various IBM assembler languages, used only the first 72 columns of a card – a tradition that traces back to the IBM 711 card reader used on the IBM 704/709/7090/7094 series (especially the ...

  4. File:Scratchlogo.svg - Wikipedia

    en.wikipedia.org/wiki/File:Scratchlogo.svg

    The following other wikis use this file: Usage on ar.wikipedia.org سكراتش (لغة برمجة) Usage on bn.wikipedia.org স্ক্র্যাচ

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  6. HyperCard - Wikipedia

    en.wikipedia.org/wiki/HyperCard

    HyperCard is based on the concept of a "stack" of virtual "cards". [6] Cards hold data, just as they would in a Rolodex card-filing device. Each card contains a set of interactive objects, including text fields, check boxes, buttons, and similar common graphical user interface (GUI) elements. Users browse the stack by navigating from card to ...

  7. Java Card - Wikipedia

    en.wikipedia.org/wiki/Java_Card

    Java Card bytecode run by the Java Card Virtual Machine is a functional subset of Java 2 bytecode run by a standard Java Virtual Machine but with a different encoding to optimize for size. A Java Card applet thus typically uses less bytecode than the hypothetical Java applet obtained by compiling the same Java source code.

  8. ActionScript - Wikipedia

    en.wikipedia.org/wiki/ActionScript

    Prototype-based inheritance is the ActionScript 1.0 mechanism for code reuse and object-oriented programming. Instead of a class keyword that defines common characteristics of a class , ActionScript 1.0 uses a special object that serves as a "prototype" for a class of objects.

  9. Windows 3.0 - Wikipedia

    en.wikipedia.org/wiki/Windows_3.0

    Windows 3.0 is the third major release of Microsoft Windows, launched on May 22, 1990.It introduces a new graphical user interface (GUI) that represents applications as clickable icons, instead of the list of file names in its predecessors.