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World of Warcraft: The War Within was announced at BlizzCon on November 3, 2023 as the first entry in the Worldsoul Saga trilogy, led by Chris Metzen. Alongside The War Within Blizzard Entertainment also announced a further two expansions: Midnight, and The Last Titan [10] with plans to release new expansions and patches faster than before. [11]
White Wolf Publications first published Mage: The Ascension in 1993 as part of its World of Darkness series of horror role-playing games. White Wolf subsequently released many supplements in support of the game, including 1996's Beyond the Barriers: The Book of Worlds, a 200-page softcover book designed by Phil Brucato, Richard Dansky, Heather Heckel, Harry L. Heckel, Chris Hind, Angel Leigh ...
Must be a defining trait – Characters with access to vast powers (such as magical spells, advanced technology and genetic engineering) who are theoretically capable of this superhuman feature or ability – but who have neither made regular use nor provided a notable example of this extraordinary or supernatural feat – are not listed here.
Mage: Ascension, released in March 2004, providing five different scenarios for Mage: The Ascension game sessions. "Judgment", the most metaplot-heavy of the lot, features many current strands (rogue councils, forgotten traditions, the avatar storms), which ultimately leads to all characters ascending while the universe becomes one great ...
The book describes various Chantries (home bases or headquarters for mages). The Chantries range from something as small and temporary as a 1978 Volkswagen microbus to ancient and powerful interdimensional fortresses. Important personalities that inhabit each Chantry are also described, creating a virtual list of the most important mages in the ...
The following is a listing of commercially released books from Pinnacle Entertainment Group and licensees for the Savage Worlds role-playing and miniatures game.This does not include various free downloads.
Pages from the Mages is a supplement which features spells for the Forgotten Realms campaign, collected in a format that presents several spellbooks found in the campaign world, and details the histories of each of these spellbooks within the setting, as well as the backgrounds of the characters who created them and provides clues as to where in the world characters may now find the spellbooks ...
After the 1987 release of Games Workshop's Warhammer 40,000 wargame, a military and [1] science fantasy [2] universe set in the far future, the company began publishing background literature to expand on existing material, introduce new content, and provide detailed descriptions of the universe, its characters, and its events.