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Pólya mentions that there are many reasonable ways to solve problems. [3] The skill at choosing an appropriate strategy is best learned by solving many problems. You will find choosing a strategy increasingly easy. A partial list of strategies is included: Guess and check [9] Make an orderly list [10] Eliminate possibilities [11] Use symmetry [12]
Adaptive reasoning also includes reasoning based on pattern, analogy or metaphor." [1] "Capacity for logical thought, reflection, explanation and justification." [2] "The ability of an agent to intelligently adapt its behavior, both short-term and long-term in response to the changing needs of its problem-solving situation" [3]
The use of multiple representations supports and requires tasks that involve decision-making and other problem-solving skills. [2] [3] [4] The choice of which representation to use, the task of making representations given other representations, and the understanding of how changes in one representation affect others are examples of such mathematically sophisticated activities.
Conway's Game of Life and fractals, as two examples, may also be considered mathematical puzzles even though the solver interacts with them only at the beginning by providing a set of initial conditions. After these conditions are set, the rules of the puzzle determine all subsequent changes and moves.
Mathematics and Plausible Reasoning is a two-volume book by the mathematician George Pólya describing various methods for being a good guesser of new mathematical results. [ 1 ] [ 2 ] In the Preface to Volume 1 of the book Pólya exhorts all interested students of mathematics thus: "Certainly, let us learn proving, but also let us learn guessing."
One strategy for solving this version of the hat problem employs Hamming codes, which are commonly used to detect and correct errors in data transmission. The probability for winning will be much higher than 50%, depending on the number of players in the puzzle configuration: for example, a winning probability of 87.5% for 7 players.
Lateral thinking is a manner of solving problems using an indirect and creative approach via reasoning that is not immediately obvious. Synonymous to thinking outside the box , it involves ideas that may not be obtainable using only traditional step-by-step logic . [ 1 ]
Ashby (1960, section 11/5) offers three simple strategies for dealing with the same basic exercise-problem, which have very different efficiencies. Suppose a collection of 1000 on/off switches have to be set to a particular combination by random-based testing, where each test is expected to take one second.
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