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  2. DirectX - Wikipedia

    en.wikipedia.org/wiki/DirectX

    DirectX 9 had a significant impact on game development. Many games from the mid-2000s to early 2010s were developed using DirectX 9 and it became a standard target for developers. Even today, some games still use DirectX 9 as an option for older or less powerful hardware.

  3. Oxide Games - Wikipedia

    en.wikipedia.org/wiki/Oxide_Games

    Oxide Games focuses primarily on games and game engines for the Personal computer (PC). [2] [3] Initially founded to develop a next-generation game engine and games to use it [4] the studio developed the Nitrous engine to take advantage of new graphics APIs that allowed multiple CPU cores to simultaneously access the GPU such as DirectX 12 and Mantle.

  4. Ashes of the Singularity - Wikipedia

    en.wikipedia.org/wiki/Ashes_of_the_Singularity

    An in-development version of the game was released commercially via Steam Early Access on October 22, 2015. [1] The full version of the game was released on Windows on March 31, 2016. [4] Because of the game's early DirectX 12 support and extensive use of parallel computation, it is commonly used as a benchmark.

  5. DXVK - Wikipedia

    en.wikipedia.org/wiki/DXVK

    DXVK was first developed by Philip Rebohle to support Direct3D 11 games only [13] as a result of poor compatibility and low performance of Wine's Direct3D 11 to OpenGL translation layer. In 2018, the developer was sponsored by Valve to work on the project full-time in order to advance compatibility of the Linux version of Steam with Windows games.

  6. Frostbite (game engine) - Wikipedia

    en.wikipedia.org/wiki/Frostbite_(game_engine)

    Frostbite is a game engine developed by DICE, designed for cross-platform use on Microsoft Windows, seventh generation game consoles PlayStation 3 and Xbox 360, eighth generation game consoles PlayStation 4, Xbox One and Nintendo Switch and ninth generation game consoles PlayStation 5 and Xbox Series X/S, in addition to usage in the now defunct cloud streaming service Google Stadia.

  7. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    The Source 2006 branch was the term used for Valve's games using technology that culminated with the release of Half-Life 2: Episode One. HDR rendering and color correction were first implemented in 2005 using Day of Defeat: Source , which required the engine's shaders to be rewritten. [ 7 ]

  8. DirectX Raytracing - Wikipedia

    en.wikipedia.org/wiki/DirectX_Raytracing

    DirectX Raytracing (DXR) is a feature introduced in Microsoft's DirectX 12 that implements ray tracing, for video graphic rendering. DXR was released with the Windows 10 October update (version 1809) on October 10, 2018.

  9. GoldSrc - Wikipedia

    en.wikipedia.org/wiki/GoldSrc

    Unlike other games in the series, it never received an official version for Windows, however an unofficial version of the game was released by independent developers in 2008. [12] [13] [14] Half-Life: Decay was the final iteration in the Half-Life series to run on GoldSrc, with all future entries in the series using the Source and Source 2 ...