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Rogue Legacy is a 2013 platform game with roguelike elements developed and published by Cellar Door Games. The game was released for Microsoft Windows , Linux , OS X , PlayStation 3 , PlayStation 4 , PlayStation Vita , Xbox One , Nintendo Switch , and iOS .
Rogue Party is a tactical roguelike that allows players to explore in Solo mode, Duo Mode (2 characters) or Party Mode (up to 4 characters). An open-ended multiclassing system adds to replayability. Conforms to all elements of the Berlin Interpretation except the need to identify items.
Rogue Legacy 2 is a platform video game developed and published by Cellar Door Games. It is the sequel to 2013's Rogue Legacy, and the game was released for Windows via early access in August 2020. The full version was released in April 2022, for Windows, Xbox One, and Xbox Series X/S, followed by a Nintendo Switch port in November.
Rogue (also known as Rogue: Exploring the Dungeons of Doom) is a dungeon crawling video game by Michael Toy and Glenn Wichman with later contributions by Ken Arnold. Rogue was originally developed around 1980 for Unix -based minicomputer systems as a freely distributed executable.
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The developers were inspired by "rogue-lites" including Spelunky and Rogue Legacy. They said that the grappling hook game mechanic was their hardest design challenge. The game was released in April 2017 for Windows, macOS, Linux, PlayStation 4, and Xbox One, followed by a release for Nintendo Switch in March 2018. [1]
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NetHack is a software derivative of Hack, which itself was inspired by Rogue. Hack was created by students Jay Fenlason, Kenny Woodland, Mike Thome, and Jonathan Payne at Lincoln-Sudbury Regional High School as part of a computer class, after seeing and playing Rogue at the University of California, Berkeley computer labs. [24]