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  2. Will teens save the movies? Here's what a surprising new ...

    www.aol.com/news/teens-save-movies-heres...

    When factoring in cost and other obstacles, however, 39.2% of teens selected playing video games as their favorite activity over watching TV or movies (33.3%) or scrolling on social media (27.5%).

  3. Video game–related health problems - Wikipedia

    en.wikipedia.org/wiki/Video_game–related_health...

    Video game play is frequently associated with obesity. Many studies have been conducted on the link between television & video games and increased BMI (Body Mass Index). Due to video games replacing physical activities, there appears to be a clear association between time spent playing video games and increased BMI in young children. [30]

  4. Media and teen relationships - Wikipedia

    en.wikipedia.org/wiki/Media_and_teen_relationships

    American teenagers alone spend 11.2 hours watching television a week according to another market research study conducted by Teen Research Unlimited. They also found that these teens listen to FM radio 10.1 hours per week, spend 3.1 hours playing video games per week, and surf online for a total of 16.7 hours per week. [5]

  5. Video games, social media tied to shorter sleep for teens - AOL

    www.aol.com/lifestyle/2016-03-04-video-games...

    Teens who play video games before bedtime go to bed later and those who use online social media take longer to fall asleep. Video games, social media tied to shorter sleep for teens Skip to main ...

  6. Nearly half of US teens are online ‘constantly’: Pew report

    www.aol.com/nearly-half-us-teens-online...

    Roughly a quarter of Black and Hispanic teens said they visit TikTok almost constantly, compared with just 8% of white teenagers. The report was based on a survey of 1,391 U.S. teens ages 13 to 17 ...

  7. Video games in the United States - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_the_United...

    The U.S. video game industry continues to function as a vital source of employment. Currently, video game companies directly and indirectly employ more than 120,000 people in 34 states. The average compensation for direct employees is $90,000, resulting in total national compensation of $2.9 billion. [174]

  8. What this teenager wants you to know about the damaging ...

    www.aol.com/teens-don-t-trust-ai-113057176.html

    Teens increasingly don’t trust the online content they consume, and AI is making it worse, according to a new study. A high school senior explains why that matters. What this teenager wants you ...

  9. Video game addiction - Wikipedia

    en.wikipedia.org/wiki/Video_game_addiction

    Video game addiction (VGA), also known as gaming disorder or internet gaming disorder, is generally defined as a psychological addiction that is problematic, compulsive use of video games that results in significant impairment to an individual's ability to function in various life domains over a prolonged period of time.