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Sample form. The form is enclosed in an HTML table for visual layout. Forms are enclosed in the HTML <form> element. This HTML element specifies the communication endpoint the data entered into the form should be submitted to, and the method of submitting the data, GET or POST.
HTML attributes are special words used inside the opening tag to control the element's behaviour. It is a piece of markup language used to adjust the behavior or display of an HTML element.HTML attributes are a modifier of a HTML element type .
HTML 4 is an SGML application conforming to ISO 8879 – SGML. [20] April 24, 1998 HTML 4.0 [21] was reissued with minor edits without incrementing the version number. December 24, 1999 HTML 4.01 [22] was published as a W3C Recommendation. It offers the same three variations as HTML 4.0 and its last errata [23] were published on May 12, 2001 ...
Subsequently, HTML 4.01 was rewritten in an XML-compatible form, XHTML 1.0 (eXtensible HTML). The elements in each are identical, and in most cases valid XHTML 1.0 documents will be valid or nearly valid HTML 4.01 documents. This article mainly focuses on real HTML, unless noted otherwise; however, it remains applicable to XHTML.
Where other HTML elements ... for example words ... the use of <legend> elements to identify such divisions and the use of <label> to identify form <input> elements ...
In component-based programming (Visual Basic, .NET WinForms, Gambas, Delphi, Lazarus etc.), a form is a representation of a GUI window. A form contains components and controls, typically including "OK" and "Cancel" buttons; these objects provide a high-level abstraction of standard or custom widgets which are typically much easier to manipulate than the GUI's underlying API.
Apart from assignments and subroutine calls, most languages start each statement with a special word (e.g. goto, if, while, etc.) as shown in the above examples. Various methods have been used to describe the form of statements in different languages; the more formal methods tend to be more precise:
var x1 = 0; // A global variable, because it is not in any function let x2 = 0; // Also global, this time because it is not in any block function f {var z = 'foxes', r = 'birds'; // 2 local variables m = 'fish'; // global, because it wasn't declared anywhere before function child {var r = 'monkeys'; // This variable is local and does not affect the "birds" r of the parent function. z ...