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  2. Cone tracing - Wikipedia

    en.wikipedia.org/wiki/Cone_tracing

    Differential cone-tracing, considering a differential angular neighborhood around a ray, avoids the complexity of exact geometry intersection but requires a LOD representation of the geometry and appearance of the objects. MIPmapping is an approximation of it limited to the integration of the surface texture within a cone footprint.

  3. Ray tracing - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing

    Ray tracing is a method for calculating the path of waves or particles through a system. The method is practiced in two distinct forms: The method is practiced in two distinct forms: Ray tracing (physics) , which is used for analyzing optical and other systems

  4. Ray marching - Wikipedia

    en.wikipedia.org/wiki/Ray_marching

    Ray marching is a class of rendering methods for 3D computer graphics where rays are traversed iteratively, effectively dividing each ray into smaller ray segments, sampling some function at each step. For example, in volume ray casting the function would access data points from a 3D scan. In Sphere tracing, the function estimates a distance to ...

  5. Ray transfer matrix analysis - Wikipedia

    en.wikipedia.org/wiki/Ray_transfer_matrix_analysis

    Each optical element (surface, interface, mirror, or beam travel) is described by a 2 × 2 ray transfer matrix which operates on a vector describing an incoming light ray to calculate the outgoing ray. Multiplication of the successive matrices thus yields a concise ray transfer matrix describing the entire optical system.

  6. Ray casting - Wikipedia

    en.wikipedia.org/wiki/Ray_casting

    Ray-cast image of idealized universal joint with shadow. Ray casting is the methodological basis for 3D CAD/CAM solid modeling and image rendering. It is essentially the same as ray tracing for computer graphics where virtual light rays are "cast" or "traced" on their path from the focal point of a camera through each pixel in the camera sensor to determine what is visible along the ray in the ...

  7. Distributed ray tracing - Wikipedia

    en.wikipedia.org/wiki/Distributed_ray_tracing

    Conventional ray tracing estimates these integrals by sampling the value of the integrand at a single point in the domain, which is a very bad approximation, except for narrow domains. Distributed ray tracing samples the integrand at many randomly chosen points and averages the results to obtain a better approximation.

  8. AGATA (gamma-ray detector) - Wikipedia

    en.wikipedia.org/wiki/AGATA_(gamma-ray_detector)

    Tracking algorithms can be applied to information from the pulse-shape analysis (positions of the interaction points together with the energy deposited at each point, and signal timing) in order to reconstruct the path of each gamma ray through the AGATA spectrometer, including possible scattering from one crystal to another.

  9. Ray-traced ambient occlusion - Wikipedia

    en.wikipedia.org/wiki/Ray-traced_ambient_occlusion

    Ray-traced ambient occlusion is a computer graphics technique and ambient occlusion global illumination algorithm using ray-tracing. [ 1 ] [ 2 ] [ 3 ] References