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  2. Ragdoll physics - Wikipedia

    en.wikipedia.org/wiki/Ragdoll_physics

    Ragdoll physics is a type of procedural animation used by physics engines, which is often used as a replacement for traditional static death animations in video games and animated films. As computers increased in power, it became possible to do limited real-time physical simulations , which made death animations more realistic.

  3. Euphoria (software) - Wikipedia

    en.wikipedia.org/wiki/Euphoria_(software)

    Euphoria is a game animation middleware created by NaturalMotion based on Dynamic Motion Synthesis, NaturalMotion's proprietary technology for animating 3D characters on-the-fly "based on a full simulation of the 3D character, including body, muscles and motor nervous system ". [1] Instead of using predefined animations, the characters' actions ...

  4. Newton Game Dynamics - Wikipedia

    en.wikipedia.org/wiki/Newton_Game_Dynamics

    Newton Game Dynamics is an open-source [2] physics engine for realistically simulating rigid bodies in games and other real-time applications. Its solver is deterministic and not based on traditional LCP or iterative methods. Newton Game Dynamics is actively developed by Julio Jerez. Currently a new version which will take advantage of multi ...

  5. Havok (software) - Wikipedia

    en.wikipedia.org/wiki/Havok_(software)

    Havok Physics: [4] It is designed primarily for video games, and allows for real-time collision and dynamics of rigid bodies in three dimensions. It provides multiple types of dynamic constraints between rigid bodies (e.g. for ragdoll physics ), and has a highly optimized collision detection library.

  6. Endorphin (software) - Wikipedia

    en.wikipedia.org/wiki/Endorphin_(software)

    Endorphin. Endorphin is a dynamic motion synthesis software package developed by NaturalMotion. [1] Endorphin can be used to generate computer simulations of large numbers of independent characters interacting with each other and the world according to brief scripts or 'behaviours'. It combines physics, AI, and genetic algorithms to create ...

  7. Trespasser (video game) - Wikipedia

    en.wikipedia.org/wiki/Trespasser_(video_game)

    Genre (s) Action-adventure, first-person shooter. Mode (s) Single-player. Trespasser is a 1998 action-adventure video game developed by DreamWorks Interactive and published by Electronic Arts for Microsoft Windows. The game serves as a sequel to the 1997 film The Lost World: Jurassic Park, [1][2] taking place a year after the film's events.

  8. Tokamak (software) - Wikipedia

    en.wikipedia.org/wiki/Tokamak_(software)

    Website. Tokamak site. The Tokamak Game Physics SDK is an open-source physics engine . At its beginnings, Tokamak was free for non commercial uses only. Since May 2007, it has become open sourced under a BSD License. Now it can be used under BSD or Zlib license, in order to make the source code exchange with other physics engine possible.

  9. Ravenfield (video game) - Wikipedia

    en.wikipedia.org/wiki/Ravenfield_(video_game)

    Genre (s) First-person shooter. Mode (s) Single-player. Ravenfield is a single player, low poly first-person shooter game developed by Swedish programmer Johan Hassel, who goes by the pseudonym SteelRaven7. It was released on 18 May 2017 as an early access title for Windows, macOS and Linux.