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  2. The Simple Solution to Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/The_Simple_Solution_to...

    It became the best-selling book of 1981, selling 6,680,000 copies that year. [1] It was the fastest-selling title in the 36-year history of Bantam Books. [1] In November 1981 Nourse published a sequel, The Simple Solutions to Cubic Puzzles, as an aid to the numerous puzzles that were spawned by the Cube-craze. [2]

  3. Kaczmarz method - Wikipedia

    en.wikipedia.org/wiki/Kaczmarz_method

    The Kaczmarz method or Kaczmarz's algorithm is an iterative algorithm for solving linear equation systems =.It was first discovered by the Polish mathematician Stefan Kaczmarz, [1] and was rediscovered in the field of image reconstruction from projections by Richard Gordon, Robert Bender, and Gabor Herman in 1970, where it is called the Algebraic Reconstruction Technique (ART). [2]

  4. V-Cube 7 - Wikipedia

    en.wikipedia.org/wiki/V-Cube_7

    Other means (such as magnets) would be required. Note from the image at right that if a 7×7×7 were to be constructed with layers of identical thickness the corner pieces (shown in red) would lose contact with the rest of the puzzle when a side was rotated 45 degrees. The V-Cube 6 and V-Cube 7 both solve the problem by using thicker outer layers.

  5. Sicherman dice - Wikipedia

    en.wikipedia.org/wiki/Sicherman_dice

    This gives us the distribution of spots on the faces of a pair of Sicherman dice as being {1,2,2,3,3,4} and {1,3,4,5,6,8}, as above. This technique can be extended for dice with an arbitrary number of sides.

  6. Optimal solutions for the Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Optimal_solutions_for_the...

    A randomly scrambled Rubik's Cube will most likely be optimally solvable in 18 moves (~ 67.0%), 17 moves (~ 26.7%), 19 moves (~ 3.4%) or 16 moves (~ 2.6%) in HTM. [4] By the same token, it is estimated that there is only 1 configuration which needs 20 moves to be solved optimally in almost 90×10 9, or 90 billion, random scrambles. The exact ...

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  8. Magic square - Wikipedia

    en.wikipedia.org/wiki/Magic_square

    This sum can also be found in the four outer numbers clockwise from the corners (3+8+14+9) and likewise the four counter-clockwise (the locations of four queens in the two solutions of the 4 queens puzzle [50]), the two sets of four symmetrical numbers (2+8+9+15 and 3+5+12+14), the sum of the middle two entries of the two outer columns and rows ...

  9. Equation solving - Wikipedia

    en.wikipedia.org/wiki/Equation_solving

    It is also possible to take the variable y to be the unknown, and then the equation is solved by y = x1. Or x and y can both be treated as unknowns, and then there are many solutions to the equation; a symbolic solution is (x, y) = (a + 1, a), where the variable a may take any value. Instantiating a symbolic solution with specific numbers ...