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  2. Motion simulator - Wikipedia

    en.wikipedia.org/wiki/Motion_simulator

    [5] [8] Sega have since continued to manufacture motion simulator cabinets for arcade games through to the 2010s. [5] The lower-cost systems include home-based motion platforms, which have recently become a more common device used to enhance video games, simulation, and virtual reality. These systems fall into a price range from $1,000 to US$9,000.

  3. Mobility (video game) - Wikipedia

    en.wikipedia.org/wiki/Mobility_(video_game)

    Mobility: A City in Motion is a city-building simulation video game developed by Glamus as an initiative of DaimlerChrysler, with scientific data done by the Bauhaus-Universität Weimar. It is similar to SimCity , in that the game involves successfully developing a town into a larger metropolis; however, the focus is more on the ability of the ...

  4. Physical simulation - Wikipedia

    en.wikipedia.org/wiki/Physical_simulation

    These engines allow simulation of the way bodies of many types are affected by a variety of physical stimuli. They are also used to create Dynamical simulations without having to know anything about physics. Physics engines are used throughout the video game and movie industry, but not all physics engines are alike.

  5. List of computer simulation software - Wikipedia

    en.wikipedia.org/wiki/List_of_computer...

    VisSim - system simulation and optional C-code generation of electrical, process, control, bio-medical, mechanical and UML State chart systems. Vortex (software) - a complete simulation platform featuring a realtime physics engine for rigid body dynamics, an image generator, desktop tools (Editor and Player) and more. Also available as Vortex ...

  6. Multibody simulation - Wikipedia

    en.wikipedia.org/wiki/Multibody_simulation

    For example, multibody simulation has been widely used since the 1990s as a component of automotive suspension design. [3] It can also be used to study issues of biomechanics, with applications including sports medicine, osteopathy, and human-machine interaction. [4] [5] [6] The heart of any multibody simulation software program is the solver.

  7. n-dimensional sequential move puzzle - Wikipedia

    en.wikipedia.org/wiki/N-dimensional_sequential...

    It is a natural extension to create sequential move puzzles in more than three dimensions. Although no such puzzle could ever be physically constructed, the rules of how they operate are quite rigorously defined mathematically and are analogous to the rules found in three-dimensional geometry. Hence, they can be simulated by software.

  8. Notre Dame, Penn State face off in College Football Playoff ...

    www.aol.com/notre-dame-penn-state-face-110552899...

    The Fighting Irish are averaging 30.3 points per game when attempting 30 or more passes, an average inflated by a 52-point outburst against Florida State, and 39.9 points per game when making ...

  9. Verlet integration - Wikipedia

    en.wikipedia.org/wiki/Verlet_integration

    In a simulation this may be implemented by using small time steps for the simulation, using a fixed number of constraint-solving steps per time step, or solving constraints until they are met by a specific deviation. When approximating the constraints locally to first order, this is the same as the Gauss–Seidel method.

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