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  2. Early Learning House - Wikipedia

    en.wikipedia.org/wiki/Early_Learning_House

    The game was reviewed in the Oppenheim Toy Portfolio Guide Book where the authors described the "six quality math games" as appropriate for children aged three to six. [ 19 ] A reviewer from SuperKids said Bailey's Book House was a "classic" and a "must-have" within the early learning genre. [ 20 ]

  3. Educational toy - Wikipedia

    en.wikipedia.org/wiki/Educational_toy

    Alphabet blocks. The identification of specific toys as having an explicitly educational purpose dates to the 1700s. [11] In 1693, in Some Thoughts Concerning Education, liberal philosopher John Locke asserted that educational toys could enhance children's enjoyment of learning their letters: "There may be dice and play-things, with the letters on them to teach children the alphabet by playing ...

  4. Cocomelon - Wikipedia

    en.wikipedia.org/wiki/Cocomelon

    Cocomelon (/ k oʊ k oʊ m ɛ l ə n /, stylized as CoComelon) is a children's YouTube channel operated by Candle Media-owned Moonbug Entertainment.The channel specializes in 3D animation videos of traditional nursery rhymes and original children's songs.

  5. Tweenies - Wikipedia

    en.wikipedia.org/wiki/Tweenies

    Tweenies: Game Time is an educational kids video game released in Europe on 30 March 2001 for PlayStation, published by BBC Multimedia. It takes the form of a minigame collection . The player controls Milo, Jake, Fizz and Bella through a series of 4 scenarios inspired by the show, one for each character.

  6. Mario's Early Years! - Wikipedia

    en.wikipedia.org/wiki/Mario's_Early_Years!

    The Mario's Early Years! series is a trilogy of point-and-click educational games released on MS-DOS and Super Nintendo Entertainment System developed and published by The Software Toolworks under license from Nintendo. The three games consist of Fun with Letters, Fun with Numbers and Preschool Fun.

  7. The American Girls Premiere - Wikipedia

    en.wikipedia.org/wiki/The_American_Girls_Premiere

    The game marked the debut of Pleasant Company – the creator of the American Girl franchise – into the digital software space. [11] Linda Ehrmann, vice president of Internet business strategy consulting firm Grey Interactive, said that the video game had a due potential as it was entering a relatively untapped market, commenting that in the interactive media space, "girls are for the most ...

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