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Games for Health is a part of the Serious Games Initiative. The conference has received media attention for its work to showcase the health and research implications of video games. [1] [2] [3] September 2004 – Madison, Wisconsin; September 2005 – Baltimore, Maryland; September 2006 – Baltimore, Maryland; May 2008 – Baltimore, Maryland
Dr. Clar explains that the reason why word games are good for brain health is because they can improve attention, verbal fluency, memory and processing speed—all skills that can decline with age ...
The journal is published by JMIR Publications, which was a cofounder of the Open Access Scholarly Publishers Association and is known for other journal titles as well, which mostly focus on specific subtopics within eHealth, such as mHealth (JMIR mHealth and uHealth), serious games (JMIR Serious Games), mental health (JMIR Mental Health), and ...
Breathing Games is an open access health commons that aims to promote respiratory health through games for health and open source hardware released under copyleft licences. [1] [2] Breathing Games leads collaborations with hospitals and universities in Canada, France, [3] Switzerland, Italy and South Korea, and is a member of the Global Alliance against chronic Respiratory Diseases.
In the 2000s, a number of devices and games have used the exergame style to much success: [12] the EyeToy camera has sold over ten million units, [13] while Nintendo's Wii Fit has sold in excess of 21 million copies. [14] By June 2009, health games were generating revenues of $2 billion, largely due to Wii Fit's 18.22 million sales at the time ...
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Video game rehabilitation is a process of using common video game consoles and methodology to target and improve physical and mental weaknesses through therapeutic processes. Video games are becoming an integral part of occupational therapy practice in acute, rehabilitation, and community settings. [ 1 ]