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OpenGeofiction (abbreviated OGF) is an online collaborative mapping project focused on fantasy cartography and worldbuilding of a world analogous to Earth. It uses OpenStreetMap software and processes in a separate environment, providing an outlet for artistic expression that avoids interfering with OpenStreetMap's mapping of the real world and potentially mitigates the risk of vandalism there.
Customization 3D spherical world map and flat 2D gameplay map, [39] as well as many elements, [40] notably narrative and events. [41] Rogue Legacy: 2011 Cellar Door Games Side-scrolling castle, [42] made up of interconnected rooms. The Sentinel: 1986 Firebird: 3D terrain generation for all 10,000 levels. [citation needed] Sir, You Are Being ...
In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
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Maps are useful in presenting key facts within a geographical context and enabling a descriptive overview of a complex concept to be accessed easily and quickly. WikiProject Maps encourages the creation of free maps and their upload on Wikimedia Commons. On the project's pages can be found advice, tools, links to resources, and map conventions.
It is influenced by the tropes of science fiction, fantasy, and horror. Perdido Street Station: 2000: N Continent: Andrzej Sapkowski: The fantasy setting of The Witcher franchise. The Witcher: 1986: C F G N T V Corona: R. A. Salvatore: World of The DemonWars Saga and The Highwayman: The Demon Awakens: 1997: N Darkover: Marion Zimmer Bradley
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If the car is behind door 1, the host can open either door 2 or door 3, so the probability that the car is behind door 1 and the host opens door 3 is 1 / 3 × 1 / 2 = 1 / 6 . If the car is behind door 2 – with the player having picked door 1 – the host must open door 3, such the probability that the car is behind door ...