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Japan Studio was a Japanese video game developer of Sony Interactive Entertainment based in Tokyo. It was best known for the Ape Escape, LocoRoco, Patapon, Gravity Rush, and Knack series, the Team Ico games, Bloodborne, The Legend of Dragoon, and Astro's Playroom. In April 2021, Japan Studio was reorganized and merged with Team Asobi and other ...
Bloodborne [b] is a 2015 action role-playing video game developed by FromSoftware and published by Sony Computer Entertainment for the PlayStation 4.The game follows a Hunter through the decrepit Gothic, Victorian-era–inspired city of Yharnam, whose inhabitants are afflicted with a blood-borne disease which transforms the residents, called Yharnamites, into horrific beasts.
Hanahaki disease (花吐き病 (Japanese); 하나하키병 (Korean); 花吐病 (Chinese)) is a fictional disease where the victim of unrequited or one-sided love begins to vomit or cough up the petals and flowers of a flowering plant growing in their lungs, which will eventually grow large enough to render breathing impossible if left untreated.
Pages in category "Japan Studio games" The following 177 pages are in this category, out of 177 total. ... Bloodborne; Boku no Natsuyasumi; Boku no Natsuyasumi 2;
Team Ninja (Japanese: チームニンジャ) is a Japanese video game developer, and a division of Koei Tecmo, founded in 1995 as Tecmo Creative #3, and was a division of Tecmo. It was founded by Tomonobu Itagaki , and the team is best known for franchises such as Ninja Gaiden , Dead or Alive and Nioh .
A blood-borne disease is a disease that can be spread through contamination by blood and other body fluids. Blood can contain pathogens of various types, chief among which are microorganisms , like bacteria and parasites , and non-living infectious agents such as viruses .
Koji Igarashi (Japanese: 五十嵐 孝司, Hepburn: Igarashi Kōji, born March 17, 1968) is a Japanese video game producer, programmer, writer, and creative director. In 2009, he was chosen by IGN as one of the top 100 game creators of all time. [1] Often credited as IGA, he began his career by joining Konami in 1990 as a programmer.
To ensure that the game's world was authentic, the team consulted Japan Studio, a fellow Sony game development team, early in the game's development. Japan Studio was excited about the idea and helped fly approximately 10 members of Sucker Punch to Japan and Tsushima Island for a 10- or 11-day guided tour with a historian. [1]