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  2. RITE Method - Wikipedia

    en.wikipedia.org/wiki/RITE_Method

    RITE Method, for Rapid Iterative Testing and Evaluation, [1] typically referred to as "RITE" testing, is an iterative usability method. It was defined by Michael Medlock, Dennis Wixon, Bill Fulton, Mark Terrano and Ramon Romero. It has been publicly championed by Dennis Wixon [2] while working in the games space for Microsoft.

  3. Usability testing - Wikipedia

    en.wikipedia.org/wiki/Usability_testing

    For example, when testing instructions for assembling a toy, the test subjects should be given the instructions and a box of parts and, rather than being asked to comment on the parts and materials, they should be asked to put the toy together. Instruction phrasing, illustration quality, and the toy's design all affect the assembly process.

  4. Think aloud protocol - Wikipedia

    en.wikipedia.org/wiki/Think_aloud_protocol

    Ask open-ended questions and follow-up questions. The team should avoid asking leading questions or giving clues. Analyze the findings and summarize insights: The team should use notes taken during the sessions to generate insights and to find common patterns. Based on the findings, the design team could then decide directions to take action on.

  5. User research - Wikipedia

    en.wikipedia.org/wiki/User_Research

    Quantitative Usability testing Usability testing is a technique used to evaluate a product. This is done by testing it on users. The aim is to give direct input on how real users would use the system. Quantitative measures like a system usability score, user experience questionnaire, etc, can be recorded as a post-task measure. [22] Scripted use

  6. User experience design - Wikipedia

    en.wikipedia.org/wiki/User_Experience_Design

    Usability testing is the most common method designers use to test their designs. The basic idea behind conducting a usability test is to check whether the design of a product or brand works well with the target users. Usability testing is about testing whether the product's design is successful and, if not, how it can be improved.

  7. Usability lab - Wikipedia

    en.wikipedia.org/wiki/Usability_lab

    Usability is defined by how effectively users can use a product, a brochure, application, website, software package, or video game to achieve their goals. [1] Usability testing is a practice used within the field of user-centered design and user experience that allows for the designers to interact with the users directly about the product to make any necessary modifications to the prototype of ...

  8. Software testing - Wikipedia

    en.wikipedia.org/wiki/Software_testing

    Test development: test procedures, test scenarios, test cases, test datasets, test scripts to use in testing software. Test execution: testers execute the software based on the plans and test documents then report any errors found to the development team. This part could be complex when running tests with a lack of programming knowledge.

  9. Test script - Wikipedia

    en.wikipedia.org/wiki/Test_script

    Test scripts written as a short program can either be written using a special automated functional GUI test tool (such as HP QuickTest Professional, Borland SilkTest, IBM TPNS and Rational Robot) or in a well-known programming language (such as C++, C#, Tcl, Expect, Java, PHP, Perl, Powershell, Python, or Ruby). As documented in IEEE, ISO and IEC.