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Space flight occurs beyond the Earth's atmosphere, and space flight simulators feature the ability to roll, pitch, and yaw. Space flight simulators use flight dynamics in a free environment; this free environment lets the spacecraft move within the three-dimensional coordinate system or the x, y, and z (applicate) axis.
Kerbal Space Program [22] can be considered a space simulator, even though it portrays an imaginary universe with tweaked physics, masses and distances to enhance gameplay. Nevertheless, the physics and rocket design principles are much more realistic than in the space combat or trading subgenres.
Space simulators based on newtonian physics, system simulation and realistic astronautics and rocket performance. Pages in category "Realistic space simulators" The following 9 pages are in this category, out of 9 total.
Version 1.0, the first full release of Kerbal Space Program (nicknamed We Have Liftoff!), was released on 27 April 2015. Version 1.0 completely overhauled the flight and drag model for a more realistic simulation, now ignoring drag on rocket parts which were occluded from the air flow.
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Orbiter is a space flight simulator program developed to simulate spaceflight using realistic Newtonian physics.The simulator was released on 27 November 2000; [2] the latest edition, labeled "Orbiter 2016", was released on 30 August 2016, the first new version of the simulator since 2010. [3]
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Space Shuttle: A Journey into Space is a space flight simulator game designed by Steve Kitchen for the Atari 2600 and published by Activision in 1983. [1] It is one of the first realistic spacecraft simulations available for home systems.