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  2. Learning commons - Wikipedia

    en.wikipedia.org/wiki/Learning_commons

    Learning Commons inside the library of Tec de Monterrey, Mexico City. Learning commons, also known as scholars' commons, information commons or digital commons, are learning spaces, [1] [2] similar to libraries and classrooms that share space for information technology, remote or online education, tutoring, [3] [4] collaboration, content creation, meetings, socialization, playing games and ...

  3. Hackerspace - Wikipedia

    en.wikipedia.org/wiki/Hackerspace

    A German hackerspace (RaumZeitLabor). A hackerspace (also referred to as a hacklab, hackspace, or makerspace) is a community-operated, often "not for profit" (501(c)(3) in the United States), workspace where people with common interests, such as computers, machining, technology, science, digital art, or electronic art, can meet, socialize, and collaborate. [1]

  4. Innovative Technology Experiences for Students - Wikipedia

    en.wikipedia.org/wiki/Innovative_Technology...

    ITEST engages students and teachers in authentic, hands-on learning experiences in science, technology, engineering, and mathematics (commonly referred to as 'STEM' or 'SET' [more common in the U.K.]). As of early 2012, the program is in its ninth year. Over 195 individual projects across 43 states have been funded. It has impacted:

  5. Twinkl - Wikipedia

    en.wikipedia.org/wiki/Twinkl

    Twinkl was founded by husband and wife Jonathan and Susie Seaton. [2] [3]Susie, a primary school teacher, had noticed there was a lack of ready-made, high-quality educational materials and classroom content available to teachers.

  6. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    Educational technology as the theory and practice of educational approaches to learning. Educational technology as technological tools and media, for instance massive online courses, that assist in the communication of knowledge, and its development and exchange. This is usually what people are referring to when they use the term "edtech".

  7. Technology integration - Wikipedia

    en.wikipedia.org/wiki/Technology_integration

    Technology integration is defined as the use of technology to enhance and support the educational environment. Technology integration in the classroom can also support classroom instruction by creating opportunities for students to complete assignments on the computer rather than with normal pencil and paper. [1]

  8. Massive open online course - Wikipedia

    en.wikipedia.org/wiki/Massive_open_online_course

    The 2000s saw changes in online, or e-learning and distance education, with increasing online presence, open learning opportunities, and the development of MOOCs. [13] By 2010 audiences for the most popular college courses such as "Justice" with Michael J. Sandel and "Human Anatomy" with Marian Diamond were reaching millions.

  9. zSpace (company) - Wikipedia

    en.wikipedia.org/wiki/ZSpace_(company)

    [40] [41] zSpace was recognized on the 2019 Fast Company list for the "World's Most Innovative Companies" in Education. [42] The zSpace Laptop won the 2019 Edison Award in Edutech and the Cool Tool Award for Best VR/AR Solution by EdTech. [43] [44] It was named one of three Grand Prize Winners for Tech & Learning's "Awards of Excellence" for 2019.

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