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  2. Aqua (user interface) - Wikipedia

    en.wikipedia.org/wiki/Aqua_(user_interface)

    The aesthetic of the window backgrounds changed from pin-striped to white backgrounds. Brushed-metal windows had a thick frame with a metallic texture or dark-gray background and sunken buttons and inner frames. They had the additional property of being draggable at every point of the frame instead of just the titlebar and toolbar.

  3. Rebelle (software) - Wikipedia

    en.wikipedia.org/wiki/Rebelle_(software)

    The current version is Rebelle 7 and is available in two editions: Rebelle standard and Rebelle Pro which includes everything from standard edition plus additional Pro features: Pigments color mixing, NanoPixel technology, Metallic materials, Photoshop plugin, Color management and Fractal image resizing. [16]

  4. Brushed metal - Wikipedia

    en.wikipedia.org/wiki/Brushed_metal

    Brushed finishes also typically have a detrimental effect on corrosion resistance. In particular the brushed texture limits the ability of fluid to bead on the material surface. In the case of stainless steel the grooves of the finish can accumulate chloride ions which break down the chromium oxide passivation layer, enabling rusting to occur.

  5. Procedural texture - Wikipedia

    en.wikipedia.org/wiki/Procedural_texture

    Procedurally generated tiling textures. In computer graphics, a procedural texture [1] is a texture created using a mathematical description (i.e. an algorithm) rather than directly stored data. The advantage of this approach is low storage cost, unlimited texture resolution and easy texture mapping. [2]

  6. Metal (API) - Wikipedia

    en.wikipedia.org/wiki/Metal_(API)

    Metal is a low-level, low-overhead hardware-accelerated 3D graphic and compute shader API created by Apple, debuting in iOS 8. Metal combines functions similar to OpenGL and OpenCL in one API. It is intended to improve performance by offering low-level access to the GPU hardware for apps on iOS , iPadOS , macOS , and tvOS .

  7. Anisotropy - Wikipedia

    en.wikipedia.org/wiki/Anisotropy

    Anisotropic filtering (AF) is a method of enhancing the image quality of textures on surfaces that are far away and steeply angled with respect to the point of view. Older techniques, such as bilinear and trilinear filtering, do not take into account the angle a surface is viewed from, which can result in aliasing or blurring of textures. By ...

  8. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    A normal pointing to top right corner of the texture (1,1,0) is mapped to (255,255,128). Hence the top-right corner of an object is usually light yellow. The brightest part of a color map. A normal pointing to right of the texture (1,0,0) is mapped to (255,128,128). Hence the right edge of an object is usually light red.

  9. Texture (visual arts) - Wikipedia

    en.wikipedia.org/wiki/Texture_(visual_arts)

    The bumpy texture of tactile paving.. The physical texture, also known as actual texture or tactile texture, refers to the patterns of variations found on a solid surface. . These can encompass a wide range of materials, including but not limited to fur, canvas, wood grain, sand, leather, satin, eggshell, matte, or smooth surfaces like metal or g

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