Search results
Results from the WOW.Com Content Network
Core uses Lua for user scripts. [4] CRYENGINE uses Lua for user scripts. [5] Custom applications for the Creative Technology Zen X-Fi2 portable media player can be created in Lua. Damn Small Linux uses Lua to provide desktop-friendly interfaces for command-line utilities without sacrificing much disk space.
Star Wars: Battlefront (2004 video game) Star Wars: Battlefront II (2005 video game) Star Wars: Empire at War; Star Wars: Empire at War: Forces of Corruption; Star Wolves; Starbound; StepMania; Stolen (video game) Stormworks: Build and Rescue; Stratagus; Strike Suit Zero; Supreme Commander (video game) Supreme Commander: Forged Alliance
In computing, a script is a relatively short and simple set of instructions that typically automate an otherwise manual process. The act of writing a script is called scripting . A scripting language or script language is a programming language that is used for scripting.
868-HACK is a 2013 roguelike video game developed and published by Michael Brough. The player controls a hacking program in a computer system and must grab as much computer data as possible before a defence program destroys it. Development of the game began in March 2013, as part of the "Seven-Day Roguelike" competition.
Tyler Perry's “The Six Triple Eight” is based on the first predominantly Black battalion of women sent overseas during World War II. What to know about the true story.
In an encore “20/20” airing Dec. 27 at 9 p.m. ET, the show, which originally aired in 2023, tells the story of Julie Jensen, the mother of two who was found dead in her bed in 1998.
"True Three Kingdoms Unrivaled") is a series of Japanese hack and slash action video games created by Omega Force and Koei (now Koei Tecmo). The series is a spin-off of Koei's turn-based strategy Romance of the Three Kingdoms series, based upon the Chinese novel of the same name , which is a romanticised retelling of the Chinese Three Kingdoms ...
The reverse engineering process to understand the PSP hardware started shortly after the advent of homebrew unsigned code execution. This effort led to development of Toolchain [3] and SDK [4] by enthusiasts and paved the way to utilise vector floating point co-processor, GPU and audio capabilities of the device without asking Sony for permission.