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That is, novelty seeking (or sensation seeking) refers to the tendency to pursue new experiences with intense emotional sensations. It is a multifaceted behavioral construct that includes thrill seeking, novelty preference, risk taking, harm avoidance, and reward dependence.
Sensation seeking is a personality trait defined by the search for experiences and feelings, that are "varied, novel, rich and intense", and by the readiness to "take physical, social, legal, and financial risks for the sake of such experiences."
The Sensation Seeking Scale is one of the most common psychological instruments for measuring sensation seeking. It was created in 1964 by Marvin Zuckerman , at the University of Delaware . [ 1 ] Zuckerman created the scale with the purpose of better understanding personality traits such as neuroticism , antisocial behavior , and psychopathy ...
Stevens' power law is an empirical relationship in psychophysics between an increased intensity or strength in a physical stimulus and the perceived magnitude increase in the sensation created by the stimulus.
Marvin Zuckerman (March 21, 1928, in Chicago – November 8, 2018 [1]) was Professor Emeritus of Psychology at the University of Delaware. [2] Zuckerman is best known for his research into the psychobiological basis of human personality , [ 3 ] [ 4 ] sensory deprivation, [ 5 ] [ 6 ] mood state measurement, [ 7 ] [ 8 ] and sensation seeking .
In perceptual psychology, a stimulus is an energy change (e.g., light or sound) which is registered by the senses (e.g., vision, hearing, taste, etc.) and constitutes the basis for perception. [2] In behavioral psychology (i.e., classical and operant conditioning), a stimulus constitutes the basis for behavior. [2]
11. A memory phone can store photos with names and contact information. 12. Puzzles and activity books stimulate the brain and promote cognitive sharpness.. 13. Card games and board games ...
The AI research community does not consider sentience (that is, the "ability to feel sensations") as an important research goal, unless it can be shown that consciously "feeling" a sensation can make a machine more intelligent than just receiving input from sensors and processing it as information.