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A GART is used as a means of data exchange between the main memory and video memory through which buffers (i.e. paging/swapping) of textures, polygon meshes and other data are loaded, but can also be used to expand the amount of video memory available for systems with only integrated or shared graphics (i.e. no discrete or inbuilt graphics ...
TechPowerUp GPU-Z (or just GPU-Z) is a lightweight utility designed to provide information about video cards and GPUs. [2] The program displays the specifications of Graphics Processing Unit (often shortened to GPU) and its memory; also displays temperature, core frequency, memory frequency, GPU load and fan speeds.
Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.
A modern consumer graphics card: A Radeon RX 6900 XT from AMD. A graphics card (also called a video card, display card, graphics accelerator, graphics adapter, VGA card/VGA, video adapter, display adapter, or colloquially GPU) is a computer expansion card that generates a feed of graphics output to a display device such as a monitor.
Extended Display Identification Data (EDID) and Enhanced EDID (E-EDID) are metadata formats for display devices to describe their capabilities to a video source (e.g., graphics card or set-top box). The data format is defined by a standard published by the Video Electronics Standards Association (VESA).
In computing, a screen buffer is a part of computer memory used by a computer application for the representation of the content to be shown on the computer display. [3] The screen buffer may also be called the video buffer, the regeneration buffer, or regen buffer for short. [4] Screen buffers should be distinguished from video memory.
For modes new to the EGA, the video memory begins at address A0000h and occupies 64 KB. The different base addresses for color vs. monochrome modes makes it possible for an EGA to be used simultaneously with a monochrome graphics card in the same computer, or for an EGA in MDA text mode to be used simultaneously with a CGA in the same computer.
The original IBM CGA graphics card was built around the Motorola 6845 display controller, [2] came with 16 kilobytes of video memory built in, and featured several graphics and text modes. The highest display resolution of any mode was 640 × 200, and the highest color depth supported was 4-bit (16 colors).