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  2. Petrick's method - Wikipedia

    en.wikipedia.org/wiki/Petrick's_method

    In Boolean algebra, Petrick's method [1] (also known as Petrick function [2] or branch-and-bound method) is a technique described by Stanley R. Petrick (1931–2006) [3] [4] in 1956 [5] [6] for determining all minimum sum-of-products solutions from a prime implicant chart. [7]

  3. A* search algorithm - Wikipedia

    en.wikipedia.org/wiki/A*_search_algorithm

    Algorithm A is optimally efficient with respect to a set of alternative algorithms Alts on a set of problems P if for every problem P in P and every algorithm A′ in Alts, the set of nodes expanded by A in solving P is a subset (possibly equal) of the set of nodes expanded by A′ in solving P.

  4. List of algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_algorithms

    An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.

  5. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]

  6. Monty Hall problem - Wikipedia

    en.wikipedia.org/wiki/Monty_Hall_problem

    The host always reveals a goat and always offers a switch. If and only if he has a choice, he chooses the leftmost goat with probability p (which may depend on the player's initial choice) and the rightmost door with probability q = 1 − p. [38] [34] If the host opens the rightmost ( P=1/3 + q/3 ) door, switching wins with probability 1/(1+q).

  7. Horner's method - Wikipedia

    en.wikipedia.org/wiki/Horner's_method

    Horner's method can be used to convert between different positional numeral systems – in which case x is the base of the number system, and the a i coefficients are the digits of the base-x representation of a given number – and can also be used if x is a matrix, in which case the gain in computational efficiency is even greater.

  8. Quine–McCluskey algorithm - Wikipedia

    en.wikipedia.org/wiki/Quine–McCluskey_algorithm

    [22] [23] [24] The running time of the Quine–McCluskey algorithm grows exponentially with the number of variables. For a function of n variables the number of prime implicants can be as large as 3 n / n {\displaystyle 3^{n}/{\sqrt {n}}} , [ 25 ] e.g. for 32 variables there may be over 534 × 10 12 prime implicants.

  9. Euclidean algorithm - Wikipedia

    en.wikipedia.org/wiki/Euclidean_algorithm

    The Euclidean algorithm is based on the principle that the greatest common divisor of two numbers does not change if the larger number is replaced by its difference with the smaller number. For example, 21 is the GCD of 252 and 105 (as 252 = 21 × 12 and 105 = 21 × 5) , and the same number 21 is also the GCD of 105 and 252 − 105 = 147 .