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Vehicle simulation games are a genre of video games which attempt to provide the player with a realistic interpretation of operating various kinds of vehicles. The majority are flight simulators and racing games, but also includes simulations of driving spacecraft, boats, tanks, and other combat vehicles.
In 1991, Namco released the arcade game Mitsubishi Driving Simulator, co-developed with Mitsubishi. It was a serious educational street driving simulator that used 3D polygon technology and a sit-down arcade cabinet to simulate realistic driving, including basics such as ensuring the car is in neutral or parking position, starting the engine ...
NVIDIA has announced that its autonomous vehicle simulation platform Drive Constellation is now available and that Toyota will be the first customer. ... will let self-driving car developers run ...
Jann Mardenborough, a sim racer, became a professional Nissan racing driver by playing Gran Turismo. [1] [2] [3]Simulated racing or racing simulation, commonly known as simply sim racing, are the collective terms for racing game software that attempts to accurately simulate auto racing, complete with real-world variables such as fuel usage, damage, tire wear and grip, and suspension settings. [4]
A self-driving car is often also referred to as a driverless car or autonomous vehicle. ... Big names in the self-driving game include such heavy hitters as Tesla, Volvo, BMW, Ford, General Motors ...
Race – The Official WTCC Game; Race 07; Race Drivin' Race Pro; Racer (simulator) Racing Simulation 3; RARS; Red Zone (1992 video game) Redline (2006 video game) Rennsport; Revs (video game) RFactor; RFactor 2; RFpro; Richard Burns Rally
The autonomous vehicles sector has huge potential: self-driving vehicles are already on the streets in some big cities, while the AV market is predicted to be worth $2.3 trillion globally within a ...
TORCS (The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft Windows. TORCS was created by Eric Espié and Christophe Guionneau, but project development is now headed by Bernhard Wymann. [ 2 ]