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[2] Sakamoto created characters for Metroid (under the alias 'Shikamoto'), and was a game designer on Kid Icarus. [3] [4] [5] He also directed Super Metroid, Metroid Fusion, Metroid: Zero Mission, Metroid: Other M, and was the producer for Metroid: Samus Returns and Metroid Dread.
Metroid Prime is a 2002 action-adventure game developed by Retro Studios and published by Nintendo for the GameCube. Metroid Prime is the fifth main Metroid game and the first to use 3D computer graphics and a first-person perspective. It was released in North America in November 2002, and in Japan and Europe the following year.
This category describes games that have been classified as falling into the Metroidvania genre of gameplay, a specific type of action-adventure game (as well as platform game, generally) that features a large interconnected game world that progressively becomes more accessible as the player collects power-ups.
Known in Japan as Metroid Prime 2: Dark Echoes. [b] [35] [36] First game in the series with a multiplayer mode. [37] The PAL version lacks the standard 50 Hz mode and offers 60 Hz only. [38] Re-released for the Wii in the New Play Control! series of GameCube remakes in Japan and as part of Metroid Prime: Trilogy internationally. [33]
The ported version of Metroid Prime 2: Echoes has a different aspect ratio, changed from 4:3 to 16:9 widescreen, and allows for the targeting reticle to be aimed anywhere on the screen using the Wii Remote. Metroid Prime: Trilogy is a video game compilation which includes Metroid Prime, Metroid Prime 2: Echoes and Metroid Prime 3: Corruption.
Anthony Richardson will regain starting quarterback duties for the Indianapolis Colts beginning with this weekend's game against the New York Jets, head coach Shane Steichen announced on Wednesday
Metroidvania [a] is a sub-genre of action-adventure games and/or platformers focused on guided non-linearity and utility-gated exploration and progression. The term is a portmanteau of the names of the video game series Metroid and Castlevania, based on the template from Metroid (1986), Castlevania II (1987), Super Metroid (1994), and Castlevania: Symphony of the Night (1997).