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  2. Cookie Clicker - Wikipedia

    en.wikipedia.org/wiki/Cookie_Clicker

    Cookie Clicker is a 2013 incremental game created by French ... On August 8, 2021, Orteil announced on Twitter a Steam release of Cookie Clicker, ... Code of Conduct ...

  3. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    The game was released in 2017 commercially on Steam by independent developer Undertow Games (Joonas "Regalis" Rikkonen). Source code was released on 4 June 2017 on GitHub under a restrictive mods allowing license. [5] [6] His previous game, SCP – Containment Breach, is also available as free and open-source software under CC BY-SA license.

  4. Universal Paperclips - Wikipedia

    en.wikipedia.org/wiki/Universal_Paperclips

    Universal Paperclips is a 2017 American incremental game created by Frank Lantz of New York University.The user plays the role of an AI programmed to produce paperclips. ...

  5. Cheating in online games - Wikipedia

    en.wikipedia.org/wiki/Cheating_in_online_games

    This is an accepted version of this page This is the latest accepted revision, reviewed on 24 November 2024. Practice of subverting video game rules or mechanics to gain an unfair advantage This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages) This article possibly contains original research. Please ...

  6. Incremental game - Wikipedia

    en.wikipedia.org/wiki/Incremental_game

    Incremental games gained popularity in 2013 after the success of Cookie Clicker, [3] although earlier games such as Cow Clicker and Candy Box! were based on the same principles. Make It Rain (2014, by Space Inch) was the first major mobile idle game success, although the idle elements in the game were heavily limited, requiring check-ins to ...

  7. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Procedural generation is a common technique in computer programming to automate the creation of certain data according to guidelines set by the programmer. Many games generate aspects of the environment or non-player characters procedurally during the development process in order to save time on asset creation.

  8. Talk:Cookie Clicker - Wikipedia

    en.wikipedia.org/wiki/Talk:Cookie_Clicker

    If you find significant coverage of Cookie Clicker that mentions Cookie Clickers, then maybe it should be added, otherwise it should be on its own article (though that didn't work out the last time). Adding info about another game to this article could very well be undue weight , it all depends on the sources. Johnny Mr Nin ja 01:25, 17 May ...

  9. Browser game - Wikipedia

    en.wikipedia.org/wiki/Browser_game

    When the Internet first became widely available and initial web browsers with basic HTML support were released, the earliest browser games were similar to text-based Multi-User Dungeons (MUDs), minimizing interactions to what implemented through simple browser controls but supporting online interactions with other players through a basic client–server model. [11]