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In computer science, locality of reference, also known as the principle of locality, [1] is the tendency of a processor to access the same set of memory locations repetitively over a short period of time. [2] There are two basic types of reference locality – temporal and spatial locality.
In computing, a memory access pattern or IO access pattern is the pattern with which a system or program reads and writes memory on secondary storage.These patterns differ in the level of locality of reference and drastically affect cache performance, [1] and also have implications for the approach to parallelism [2] [3] and distribution of workload in shared memory systems. [4]
Most modern CPUs are so fast that for most program workloads, the bottleneck is the locality of reference of memory accesses and the efficiency of the caching and memory transfer between different levels of the hierarchy [citation needed]. As a result, the CPU spends much of its time idling, waiting for memory I/O to complete.
Data layout is critical for correctly passing arrays between programs written in different programming languages. It is also important for performance when traversing an array because modern CPUs process sequential data more efficiently than nonsequential data. This is primarily due to CPU caching which exploits spatial locality of reference. [1]
In physics, the principle of locality states that an object is influenced directly only by its immediate surroundings. A theory that includes the principle of locality is said to be a "local theory". This is an alternative to the concept of instantaneous, or "non-local" action at a distance.
Free lists have the disadvantage, inherited from linked lists, of poor locality of reference and so poor data cache utilization, and they do not automatically consolidate adjacent regions to fulfill allocation requests for large regions, unlike the buddy allocation system. Nevertheless, they are still useful in a variety of simple applications ...
It could be worse: IBM System/360 mainframes only have an unsigned 12-bit offset. However, the principle of locality of reference applies: over a short time span, most of the data items a program wants to access are fairly close to each other. This addressing mode is closely related to the indexed absolute addressing mode.
The main hurdle in implementing the working set model is keeping track of the working set. The working set window is a moving window. At each memory reference a new reference appears at one end and the oldest reference drops off the other end. A page is in the working set if it is referenced in the working set window.