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Coastline to Atmosphere - A mod set in the Half-Life 2 universe, following Gordon Freeman after the events of Half-Life 2. [5] Dear Esther - An experimental "ghost story" created as a research project at the University of Portsmouth; initially released as a free modification in 2008, a longer commercial version was developed and released in 2012.
Shivers is a single-player horror-themed PC adventure game, released on CD-ROM by Sierra On-Line in November 1995. It was developed with Sierra's Creative Interpreter. Being the first Sierra first-person adventure game, Shivers was compared to contemporary Myst and The 7th Guest, gaining praise mostly for its atmosphere.
Shivers II: Harvest of Souls (known as Harvest of Souls in Europe) is a horror-themed point-and-click PC adventure game, released in 1997 by Sierra On-Line. It is the sequel to Shivers . Gameplay
A couple in Australia have been accused of faking their young son's cancer diagnosis "It will be alleged that the accused shaved their 6-year-old child’s head, eyebrows, placed him in a ...
First commercial project from the Project Reality mod team. Sep 23, 2020 [74] Perception: The Deep End Games Kickstarter: Jun 25, 2015: $150,000 $168,041 First-person horror video game featuring a blind protagonist navigating the world through echolocation, by former Irrational Games staff. Not to be confused with Pulse. May 30, 2017 [75]
GHOSTS is an upcoming interactive movie horror video game written and directed by Jed Shepherd, and published by Cerulean Games, Ascendent Animation, Visible Games, and Limited Run Games. The game is planned for release in 2025 on Microsoft Windows , Nintendo Switch , PlayStation 4 , PlayStation 5 , Xbox One , and Steam .
Team Fortress comics is a comedy-action webcomic series published from 2009 to 2024 by Valve Corporation as a tie-in to the 2007 video game Team Fortress 2.The game's website began releasing comics in 2009 to promote major updates, and in 2013 launched a standalone 7-issue comic series simply titled Team Fortress under a dedicated team of writers and artists, concluding in 2024 after several ...
Immediately after the initial shareware release of Doom on December 10, 1993, players began working on various tools to modify the game. On January 26, 1994, Brendon Wyber released the first public domain version of the Doom Editing Utility (DEU) program on the Internet, a program created by Doom fans which made it possible to create entirely new levels.