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  2. Red Dead Redemption 2 - Wikipedia

    en.wikipedia.org/wiki/Red_Dead_Redemption_2

    A bounty system governs the response of law enforcement and bounty hunters to crimes committed by the player. The game's development lasted over eight years, beginning soon after Red Dead Redemption ' s release, and it became one of the most expensive video games ever made. Rockstar co-opted all of its studios into one large team to facilitate ...

  3. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  4. Red Dead Redemption - Wikipedia

    en.wikipedia.org/wiki/Red_Dead_Redemption

    The game uses a morality system by which the player's actions affect their character's levels of honor, fame, and how other characters respond to the player. An online multiplayer mode is included with the original release, allowing up to 16 players to engage in both cooperative and competitive gameplay in a recreation of the single-player setting.

  5. Red Dead - Wikipedia

    en.wikipedia.org/wiki/Red_Dead

    Red Dead Revolver is the first entry in the series, released for PlayStation 2 and Xbox in 2004. Set in the 1880s, during the American Old West, Red Dead Revolver follows bounty hunter Red Harlow as he uncovers the plot that killed his parents years ago and exacts revenge on those responsible. [7]

  6. Rockstar Advanced Game Engine - Wikipedia

    en.wikipedia.org/wiki/Rockstar_Advanced_Game_Engine

    The Rockstar Advanced Game Engine (RAGE) is a proprietary game engine of Rockstar Games, developed by the RAGE Technology Group division of Rockstar San Diego (formerly Angel Studios), based on the Angel Game Engine. [1]

  7. Open world - Wikipedia

    en.wikipedia.org/wiki/Open_world

    An open world is a level or game designed as nonlinear, open areas with many ways to reach an objective. [7] Some games are designed with both traditional and open-world levels. [8] An open world facilitates greater exploration than a series of smaller levels, [5] or a level with more linear challenges. [9]

  8. Development of Red Dead Redemption 2 - Wikipedia

    en.wikipedia.org/wiki/Development_of_Red_Dead...

    The vistas in the game's world were inspired by the paintings of artists such as Albert Bierstadt. [4] [21]While one of the main themes of the original game was to protect family at all costs, Red Dead Redemption 2 tells the story of the breakdown of a family in the form of the Van der Linde gang.

  9. Development of Red Dead Redemption - Wikipedia

    en.wikipedia.org/wiki/Development_of_Red_Dead...

    In developing the objects and surfaces of the game's world, the team utilized a variety of textures and lighting effects. They encountered difficulty in creating a realistic representation of nature; while locations like cities primarily use straight lines, "nature is all about curves", which is more difficult to make believable. [33]