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  2. Graph traversal algorithms - Wikipedia

    en.wikipedia.org/wiki/Graph_traversal

    A depth-first search (DFS) is an algorithm for traversing a finite graph. DFS visits the child vertices before visiting the sibling vertices; that is, it traverses the depth of any particular path before exploring its breadth. A stack (often the program's call stack via recursion) is generally used when implementing the algorithm.

  3. Depth-first search - Wikipedia

    en.wikipedia.org/wiki/Depth-first_search

    Depth-first search (DFS) is an algorithm for traversing or searching tree or graph data structures. The algorithm starts at the root node (selecting some arbitrary node as the root node in the case of a graph) and explores as far as possible along each branch before backtracking.

  4. Iterative deepening depth-first search - Wikipedia

    en.wikipedia.org/wiki/Iterative_deepening_depth...

    In computer science, iterative deepening search or more specifically iterative deepening depth-first search [1] (IDS or IDDFS) is a state space/graph search strategy in which a depth-limited version of depth-first search is run repeatedly with increasing depth limits until the goal is found.

  5. Parallel breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Parallel_breadth-first_search

    In the paper, [4] the authors develop a new data structure called bag-structure. Bag structure is constructed from the pennant data structure. A pennant is a tree of 2 k nodex, where k is a nonnegative integer. Each root x in this tree contains two pointers x.left and x.right to its children.

  6. Tarjan's strongly connected components algorithm - Wikipedia

    en.wikipedia.org/wiki/Tarjan's_strongly_connected...

    The basic idea of the algorithm is this: a depth-first search (DFS) begins from an arbitrary start node (and subsequent depth-first searches are conducted on any nodes that have not yet been found). As usual with depth-first search, the search visits every node of the graph exactly once, refusing to revisit any node that has already been visited.

  7. Tarjan's off-line lowest common ancestors algorithm - Wikipedia

    en.wikipedia.org/wiki/Tarjan's_off-line_lowest...

    The simplest version of the algorithm uses the union-find data structure, which unlike other lowest common ancestor data structures can take more than constant time per operation when the number of pairs of nodes is similar in magnitude to the number of nodes. A later refinement by Gabow & Tarjan (1983) speeds the algorithm up to linear time.

  8. List of terms relating to algorithms and data structures

    en.wikipedia.org/wiki/List_of_terms_relating_to...

    The NIST Dictionary of Algorithms and Data Structures [1] is a reference work maintained by the U.S. National Institute of Standards and Technology. It defines a large number of terms relating to algorithms and data structures. For algorithms and data structures not necessarily mentioned here, see list of algorithms and list of data structures.

  9. Maze generation algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze_generation_algorithm

    An efficient implementation using a disjoint-set data structure can perform each union and find operation on two sets in nearly constant amortized time (specifically, (()) time; () < for any plausible value of ), so the running time of this algorithm is essentially proportional to the number of walls available to the maze.