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In December 2022, Midjourney was used to generate the images for an AI-generated children's book that was created over a weekend. Titled Alice and Sparkle, the book features a young girl who builds a robot that becomes self-aware. The creator, Ammaar Reeshi, used Midjourney to generate a large number of images, from which he chose 13 for the ...
A major concern raised about AI-generated images and art is sampling bias within model training data leading towards discriminatory output from AI art models. In 2023, University of Washington researchers found evidence of racial bias within the Stable Diffusion model, with images of a "person" corresponding most frequently with images of males ...
DALL-E was revealed by OpenAI in a blog post on 5 January 2021, and uses a version of GPT-3 [5] modified to generate images.. On 6 April 2022, OpenAI announced DALL-E 2, a successor designed to generate more realistic images at higher resolutions that "can combine concepts, attributes, and styles". [6]
One of the most popular game shows is Jeopardy!, which tests our knowledge with trivia questions in a variety of categories like movies, literature, history and more. The format is a little ...
The Recording Industry Association of America (RIAA) and several major music labels sued the developers of Suno AI and Udio, AI models that can take text input to create songs with both lyrics and backing music, in separate lawsuits in June 2024, alledging that both AI models were trained without consent with music from the labels.
Image Creation. Many straightforward tasks such as generating featured images for blogs or creating YouTube thumbnails may be in jeopardy due to AI advancements, Phil Vam, CEO of Microstartups.org ...
Ai-Da is described by its creator as "the world's first ultra-realistic humanoid robot" artist. [ 1 ] [ 2 ] Completed in 2019, Ai-Da is an artificial intelligence robot that makes drawings, painting, and sculptures.
Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]