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In Japan, Super Metroid was the ninth-best-selling video game of 1994, with 531,000 copies sold that year. [65] In North America, despite receiving critical acclaim, Rus McLaughlin of IGN said that Super Metroid arrived at a time when the lifecycle of SNES platform was coming to an end. [66]
Writing for techraptor.net, Andrew Stretch wrote, "[Running with Speed takes] the time to set up what Speedrunning is at the start, giving viewers a working foundation of knowledge before diving deep enough into Speedrunning to explain how pixel-perfect jumps and sequence breaking are so important to get the best possible times while speedrunning games like Super Mario Bros. 3 or Super Metroid.
Occasionally, races are featured at marathons; a 4-person Super Metroid race is a popular recurring event at Games Done Quick marathons. [5] The Global Speedrun Association (GSA) have organized head-to-head tournaments for multiple games, including Celeste, Super Mario 64, and Super Mario Odyssey. In 2019, GSA organized an in-person speedrun ...
Packaging for all Metroid games released prior to Metroid Prime 3: Corruption. Metroid is a video game series published by Nintendo and primarily produced by the company's first-party developers, though second-party Fuse Games and third-party Team Ninja have also developed for the series. It debuted in Japan with Metroid [a] on August 6, 1986 ...
Metroid [a] is an action-adventure game franchise created by Nintendo.The player controls the bounty hunter Samus Aran, who protects the galaxy from Space Pirates and other malevolent forces and their attempts to harness the power of the parasitic Metroid creatures.
In 2004, Metroid was inducted into GameSpot ' s list of the greatest games of all time. [47] GamesRadar ranked it the fifth best NES game ever made. The staff said that it had aged after the release of Super Metroid but was "fantastic for its time". [48] Metroid ' s ranking of multiple endings entices players to race the game, or speedrunning. [7]
Metroidvania [a] is a sub-genre of action-adventure games and/or platformers focused on guided non-linearity and utility-gated exploration and progression. The term is a portmanteau of the names of the video game series Metroid and Castlevania, based on the template from Metroid (1986), Castlevania II (1987), Super Metroid (1994), and Castlevania: Symphony of the Night (1997).
Though sequence breaking as a concept has existed almost since the inception of computer games complex enough to have sequential storylines, the first documented action in a video game to be called a sequence break occurred in the Nintendo GameCube game Metroid Prime, in a thread called "Gravity Suit and Ice Beam before Thardus". [2]
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