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  2. Sinespace - Wikipedia

    en.wikipedia.org/wiki/Sinespace

    Sinespace has hosted several in-world talk shows featuring live audiences of avatars with notable people in the arts and technology, who also appear in avatar form, including video game designer Warren Spector, [9] VR pioneer Jaron Lanier, [10] MMO pioneer Richard Bartle, [11] and Hugh Welchman, [12] producer of the Oscar-nominated animated feature Loving Vincent.

  3. List of massively multiplayer online role-playing games

    en.wikipedia.org/wiki/List_of_massively...

    This is a selected list of massively multiplayer online role-playing games (MMORPGs). MMORPGs are large multi-user games that take place in perpetual online worlds with a great number of other players. In most MMORPGs each player controls an avatar that interacts

  4. NeosVR - Wikipedia

    en.wikipedia.org/wiki/NeosVR

    Users may import and create avatars from 3D models using NeosVR's built-in "avatar creator". [13] In addition to avatars, users can write computer programs using LogiX, a node-based programming system implemented within NeosVR. [14] [15] [16] LogiX may be used to drive functionality for avatars, worlds and other inventions. Users are able to ...

  5. VRChat - Wikipedia

    en.wikipedia.org/wiki/VRChat

    VRChat is an online virtual world platform created by Graham Gaylor and Jesse Joudrey [2] and operated by VRChat, Inc. The platform allows users to interact with others with user-created 3D avatars and worlds.

  6. Second Life - Wikipedia

    en.wikipedia.org/wiki/Second_Life

    Second Life is a multiplayer virtual world that allows people to create an avatar for themselves and then interact with other users and user-created content within a multi-user online environment. Developed for personal computers and owned by the San Francisco -based firm Linden Lab , it launched on June 23, 2003 and saw rapid growth for some ...

  7. Virtual world - Wikipedia

    en.wikipedia.org/wiki/Virtual_world

    Users exploring the world with their avatars in Second Life. A virtual world (also called a virtual space or spaces) is a computer-simulated environment [1] which may be populated by many simultaneous users who can create a personal avatar [2] and independently explore the virtual world, participate in its activities, and communicate with others.

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