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The 3DMark measurement unit is intended to give a normalized means for comparing different PC hardware configurations (mostly graphics processing units and central processing units), which proponents such as gamers and overclocking enthusiasts assert is indicative of end-user performance capabilities.
The 3DMark series has been the company's most popular and successful to date. Futuremark's applications are distributed via the Internet as well as offline media. In addition to its benchmarking software, the company has also provided services such as IHV/ISV customised benchmarks, 3D demos as well as online and data services.
File information Description FPS games, arranged by date and graphics engine. Source Made with UMLet — the chart's source (save filename with .uxf suffix) is available for easy editing.
60 fps typically, some can do 120 fps; internally, display refreshed at e.g. 480 or 600 fps [25] 60 fps typically. Up to 480 fps. [26] Flicker: Perceptible on lower refresh rates (60 fps and below) [27] Depends; in 2013 most LCDs used PWM to dim the backlight [28] However, since then many flicker free LCD computer monitors were introduced. [29]
This chart shows the most common display resolutions, with the color of each resolution type indicating the display ratio (e.g., red indicates a 4:3 ratio). This article lists computer monitor, television, digital film, and other graphics display resolutions that are in common use. Most of them use certain preferred numbers.
In computer graphics, level of detail (LOD) refers to the complexity of a 3D model representation. [1] [2] [3] LOD can be decreased as the model moves away from the viewer or according to other metrics such as object importance, viewpoint-relative speed or position.
Frame rate, most commonly expressed in frames per second or FPS, is typically the frequency (rate) at which consecutive images are captured or displayed. This definition applies to film and video cameras , computer animation , and motion capture systems.
The article suggests that 3dmark is used solely to evaluate video cards. In fact, the 3dmark score you get is an overall value of the whole system - when a new 3dmark comes out (eg 06) the video card tends to be the bottleneck, and therefore the dominant factor, but the idea is always to get a score that represents the system as a whole.