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  2. Depth-first search - Wikipedia

    en.wikipedia.org/wiki/Depth-first_search

    Depth-first search (DFS) is an algorithm for traversing or searching tree or graph data structures. The algorithm starts at the root node (selecting some arbitrary node as the root node in the case of a graph) and explores as far as possible along each branch before backtracking.

  3. File:MAZE 30x20 DFS.ogv - Wikipedia

    en.wikipedia.org/wiki/File:MAZE_30x20_DFS.ogv

    This image is a part of a set of featured pictures, ... 1=The generation of a maze using a depth-first search algorithm. This maze is 30x20 in size.

  4. Connected-component labeling - Wikipedia

    en.wikipedia.org/wiki/Connected-component_labeling

    The simplest kind of a last in first out queue implemented as a singly linked list will result in a depth first search strategy. It is assumed that the input image is a binary image, with pixels being either background or foreground and that the connected components in the foreground pixels are desired. The algorithm steps can be written as:

  5. Tree traversal - Wikipedia

    en.wikipedia.org/wiki/Tree_traversal

    In depth-first search (DFS), the search tree is deepened as much as possible before going to the next sibling. To traverse binary trees with depth-first search, perform the following operations at each node: [3] [4] If the current node is empty then return. Execute the following three operations in a certain order: [5] N: Visit the current node.

  6. Search algorithm - Wikipedia

    en.wikipedia.org/wiki/Search_algorithm

    Examples of the latter include the exhaustive methods such as depth-first search and breadth-first search, as well as various heuristic-based search tree pruning methods such as backtracking and branch and bound. Unlike general metaheuristics, which at best work only in a probabilistic sense, many of these tree-search methods are guaranteed to ...

  7. Maze generation algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze_generation_algorithm

    Maze generation animation using Wilson's algorithm (gray represents an ongoing random walk). Once built the maze is solved using depth first search. All the above algorithms have biases of various sorts: depth-first search is biased toward long corridors, while Kruskal's/Prim's algorithms are biased toward many short dead ends.

  8. File:Depth-First Search Animation.ogv - Wikipedia

    en.wikipedia.org/wiki/File:Depth-First_Search...

    Depth-First_Search_Animation.ogv (Ogg multiplexed audio/video file, Theora/Vorbis, length 32 s, 640 × 360 pixels, 305 kbps overall, file size: 1.18 MB) This is a file from the Wikimedia Commons . Information from its description page there is shown below.

  9. File:Depth-first-tree.svg - Wikipedia

    en.wikipedia.org/wiki/File:Depth-first-tree.svg

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.