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  2. Deferred shading - Wikipedia

    en.wikipedia.org/wiki/Deferred_shading

    In the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex and pixel shaders are rendered. [2] It was first suggested by Michael Deering in 1988. [3] On the first pass of a deferred shader, only data that is required for shading computation is gathered.

  3. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    An example of two kinds of shadings: Flat shading on the left and Phong shading on the right. Phong shading is an improvement on Gouraud shading, and was one of the first computer shading models developed after the basic flat shader, greatly enhancing the appearance of curved surfaces in renders.

  4. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Bricks rendered using PBR. Even though this is a rough, opaque surface, more than just diffuse light is reflected from the brighter side of the material, creating small highlights, because "everything is shiny" in the physically-based rendering model of the real world.

  5. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. [1]

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  7. 3D rendering - Wikipedia

    en.wikipedia.org/wiki/3D_rendering

    Surface shading - how light spreads across a surface (mostly used in scanline rendering for real-time 3D rendering in video games) Reflection/scattering - how light interacts with a surface at a given point (mostly used in ray-traced renders for non-real-time photorealistic and artistic 3D rendering in both CGI still 3D images and CGI non ...

  8. When is 2025 U.S. Navy All-America Bowl? Time, TV, rosters ...

    www.aol.com/2025-u-navy-america-bowl-110504698.html

    Streaming options are available on the NBC Sports app, Peacock, or Fubo, which offers potential subscribers a free trial. 2025 U.S. Navy All-America Bowl rosters

  9. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language [1] or High-Level Shading Language [2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.

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