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  2. Retro Engine - Wikipedia

    en.wikipedia.org/wiki/Retro_Engine

    The game became notable after its release for its accuracy to the games, despite not being a ROM hack or modification to an existing Sonic game. [3] Retro Sonic later merged with two other Sonic fangames, Sonic XG and Sonic Nexus, to form Retro Sonic Nexus. [4] In 2009, Sega asked fans for ideas on a game to port to iOS.

  3. Sonic interaction design - Wikipedia

    en.wikipedia.org/wiki/Sonic_interaction_design

    Sonic interaction design is the study and exploitation of sound as one of the principal channels conveying information, meaning, and aesthetic/emotional qualities in interactive contexts. [ 1 ] [ 2 ] Sonic interaction design is at the intersection of interaction design and sound and music computing .

  4. Sonic Colors - Wikipedia

    en.wikipedia.org/wiki/Sonic_Colors

    Sonic Colors concept art picturing Sonic (on the left) and Yacker (on the right) One of the first ideas was the setting should be an amusement park; Sonic Team then realized that "any sort of terrestrial amusement park would be too small to contain Sonic's adventures."

  5. Jazza (YouTuber) - Wikipedia

    en.wikipedia.org/wiki/Jazza_(YouTuber)

    His tutorials have garnered success in views and have also attracted people to his freelance animation business. [7] Draw with Jazza videos are uploaded weekly. Often, Josiah's main topics include drawing tutorials, but he also includes character designs, speed painting, and art competitions. He presents "art challenges" of various kinds.

  6. Naoto Ohshima - Wikipedia

    en.wikipedia.org/wiki/Naoto_Ohshima

    [1] [2] Although Yuji Naka created the original tech demo around which Sonic 's gameplay was based, the character in his prototype was a ball that lacked any specific features. [3] Sonic Team considered numerous potential animal mascots before deciding on Ohshima's design, with an armadillo or hedgehog being the top choices because their spikes ...

  7. Sonic Heroes - Wikipedia

    en.wikipedia.org/wiki/Sonic_Heroes

    Sonic Heroes was the first multi-platform Sonic game: it was developed for the GameCube, PlayStation 2 (PS2), and Xbox. [14] Unlike the Sonic Adventure games, made using proprietary software, [9] Sonic Team partnered with Criterion Software to use the RenderWare game engine so the game could be programmed and ported with ease to each platform. [15]

  8. AOL Mail

    mail.aol.com/?rp=webmail-std/en-us/basic

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Sonic Unleashed - Wikipedia

    en.wikipedia.org/wiki/Sonic_Unleashed

    Sonic Unleashed [c] is a 2008 platform game developed by Sonic Team and published by Sega.An installment in the Sonic the Hedgehog series, it follows Sonic as he attempts to restore the world after his nemesis Doctor Eggman shatters it with a powerful laser to unleash Dark Gaia, an ancient evil which periodically transforms Sonic into a werewolf form (dubbed a "Werehog").