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Chinook is a computer program that plays checkers (also known as draughts). It was developed between the years 1989 to 2007 at the University of Alberta, by a team led by Jonathan Schaeffer and consisting of Rob Lake, Paul Lu, Martin Bryant, and Norman Treloar.
Pawns move as pieces in checkers: they move, without taking, one square diagonally forward, but take by jumping two squares diagonally forward over an enemy piece to an empty square, thereby removing the enemy piece. Capturing of one or more pieces is mandatory.
A special "sliding" move is used for moving a line of checkers similar to the movement rule in Epaminondas. By Christian Freeling (2000). [18] [19] [20] Hexdame: A literal adaptation of international draughts to a hexagonal gameboard. By Christian Freeling (1979). [21] Lasca: A checkers variant on a 7×7 board, with 25 fields used. Jumped ...
Today's Game of the Day is good ol' Checkers. You know the rules: you can only move diagonally and you can't move backwards. If you're in position to jump over an opponent's piece, you have to do it.
Checkers, also called Draughts or "straight checkers", is a form of the checkers board game played on an 8x8 board with 12 pieces on each side that may only initially move and capture diagonally ...
A game tree can represent many two-player zero-sum games, such as chess, checkers, and reversi.Each node in the tree represents a possible situation in the game. Each terminal node (outcome) of a branch is assigned a numeric score that determines the value of the outcome to the player with the next move.
Turochamp simulates a game of chess against the player by accepting the player's moves as input and outputting its move in response. The program's algorithm uses a heuristic to determine the best move to make, calculating all potential moves that it can make, then all of the potential player responses that could be made in turn, as well as further "considerable" moves, such as captures of ...
Similarly, 13/7*/5 denotes a move corresponding to a roll 6-2 and a checker moving from 13 to 5 hitting a checker at the in-between step at point 7. [1] [2] Moves resulting from double rolls are often indicated by placing the number of checkers moved in parentheses after the move. For example, the effect of a roll 2-2, could be: 6/4(3) 13/11 ...